From cb49059e84fdbaa918c7d9419675c2904b48145a Mon Sep 17 00:00:00 2001 From: chenchun Date: Fri, 7 Nov 2025 21:31:18 +0800 Subject: [PATCH] =?UTF-8?q?feat:=20=E7=BF=BB=E7=89=8C=E4=B8=8E=E9=82=80?= =?UTF-8?q?=E8=AF=B7=E7=A0=81=E9=80=BB=E8=BE=91=E9=87=8D=E6=9E=84=EF=BC=8C?= =?UTF-8?q?=E6=96=B0=E5=A2=9E=E4=B8=AD=E5=A5=96=E8=AE=B0=E5=BD=95=E4=B8=8E?= =?UTF-8?q?=E5=89=8D7=E6=AC=A1=E4=B8=AD=E5=A5=96=E6=A6=82=E7=8E=87?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - CardFlipTaskAggregateRoot.cs - 用 WinRecords(Dictionary) 替代原先第8/9/10次的各自字段,且以 JSON 存库(SugarColumn IsJson)。 - 构造函数初始化 WinRecords。 - 新增 SetWinReward(int flipCount, long amount) 统一记录中奖。 - CardFlipService.cs - 读取并展示 WinRecords,按翻牌顺序映射中奖信息(不再依赖单独的第8/9/10字段)。 - CardFlipManager.cs - 重构中奖逻辑: - 前7次翻牌改为 50% 概率可中奖,奖励范围 1w–3w(新增配置常量 FREE_*)。 - 统一通过 SetWinReward 记录任意次的中奖金额。 - GenerateRandomReward 根据最小值自动选单位(1w 或 100w)。 - 邀请类型翻牌校验由“仅统计被填写次数”改为“统计本周作为邀请人或被邀请人的邀请记录数量”(双方都计入),并据此判断是否可解锁邀请翻牌次数。 - InviteCodeManager.cs - 使用邀请码时: - 验证规则调整:一个账号只能填写别人的邀请码一次(hasUsedOthersCode 检查)。 - 邀请记录的语义变化:当使用邀请码时,邀请记录同时代表邀请人和被邀请人各增加一次翻牌机会。 - 不再将邀请码标记为单次已用;改为增加 UsedCount(一个邀请码可以被多人使用)。 - 优化日志与提示信息。 - InviteCodeAggregateRoot.cs - 移除 IsUsed、UsedTime、UsedByUserId、MarkAsUsed 等单次使用相关字段/方法。 - 保留 IsUserInvited(被邀请后不能再作为被邀请者使用)和 UsedCount(统计多人使用次数)。 注意事项 - 这是数据结构与业务逻辑的变更,数据库表结构发生变化(新增 WinRecords JSON 字段,移除若干字段)。上线前请准备相应的迁移脚本或数据迁移方案,确保历史中奖数据平滑迁移到 WinRecords。 - 变更会影响相关单元/集成测试、前端展示字段,需同步更新对应测试与界面展示逻辑。 --- .../Services/CardFlipService.cs | 21 ++---- .../Entities/CardFlipTaskAggregateRoot.cs | 65 ++++------------- .../Entities/InviteCodeAggregateRoot.cs | 30 +------- .../Managers/CardFlipManager.cs | 70 +++++++++++-------- .../Managers/InviteCodeManager.cs | 34 ++++----- 5 files changed, 72 insertions(+), 148 deletions(-) diff --git a/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Application/Services/CardFlipService.cs b/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Application/Services/CardFlipService.cs index d7bb6ba8..4adc8dfc 100644 --- a/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Application/Services/CardFlipService.cs +++ b/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Application/Services/CardFlipService.cs @@ -183,6 +183,9 @@ public class CardFlipService : ApplicationService, ICardFlipService var flippedOrder = task != null ? _cardFlipManager.GetFlippedOrder(task) : new List(); var flippedNumbers = new HashSet(flippedOrder); + // 获取中奖记录 + var winRecords = task?.WinRecords ?? new Dictionary(); + // 构建记录,按照原始序号1-10排列 for (int i = 1; i <= CardFlipManager.TOTAL_MAX_FLIPS; i++) { @@ -202,23 +205,11 @@ public class CardFlipService : ApplicationService, ICardFlipService { var flipOrderIndex = flippedOrder.IndexOf(i) + 1; // 第几次翻的(1-based) - // 第8次翻的卡中奖 - if (flipOrderIndex == 8) + // 检查这次翻牌是否中奖 + if (winRecords.TryGetValue(flipOrderIndex, out var rewardAmount)) { record.IsWin = true; - record.RewardAmount = task.EighthRewardAmount; - } - // 第9次翻的卡中奖 - else if (flipOrderIndex == 9) - { - record.IsWin = true; - record.RewardAmount = task.NinthRewardAmount; - } - // 第10次翻的卡中奖 - else if (flipOrderIndex == 10) - { - record.IsWin = true; - record.RewardAmount = task.TenthRewardAmount; + record.RewardAmount = rewardAmount; } } diff --git a/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Entities/CardFlipTaskAggregateRoot.cs b/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Entities/CardFlipTaskAggregateRoot.cs index 3adaba7e..9f51870e 100644 --- a/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Entities/CardFlipTaskAggregateRoot.cs +++ b/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Entities/CardFlipTaskAggregateRoot.cs @@ -25,9 +25,8 @@ public class CardFlipTaskAggregateRoot : FullAuditedAggregateRoot BonusFlipsUsed = 0; InviteFlipsUsed = 0; IsFirstFlipDone = false; - HasNinthReward = false; - HasTenthReward = false; FlippedOrder = new List(); + WinRecords = new Dictionary(); } /// @@ -66,34 +65,10 @@ public class CardFlipTaskAggregateRoot : FullAuditedAggregateRoot public bool IsFirstFlipDone { get; set; } /// - /// 是否已获得第8次奖励 + /// 中奖记录(以翻牌顺序为key,例如第1次翻牌中奖则key为1,奖励金额为value) /// - public bool HasEighthReward { get; set; } - - /// - /// 第8次奖励金额(100-300w) - /// - public long? EighthRewardAmount { get; set; } - - /// - /// 是否已获得第9次奖励 - /// - public bool HasNinthReward { get; set; } - - /// - /// 第9次奖励金额(100-500w) - /// - public long? NinthRewardAmount { get; set; } - - /// - /// 是否已获得第10次奖励 - /// - public bool HasTenthReward { get; set; } - - /// - /// 第10次奖励金额(100-1000w) - /// - public long? TenthRewardAmount { get; set; } + [SugarColumn(IsJson = true, IsNullable = true)] + public Dictionary? WinRecords { get; set; } /// /// 备注信息 @@ -135,33 +110,17 @@ public class CardFlipTaskAggregateRoot : FullAuditedAggregateRoot } /// - /// 记录第8次奖励 + /// 记录中奖 /// + /// 第几次翻牌(1-10) /// 奖励金额 - public void SetEighthReward(long amount) + public void SetWinReward(int flipCount, long amount) { - HasEighthReward = true; - EighthRewardAmount = amount; - } - - /// - /// 记录第9次奖励 - /// - /// 奖励金额 - public void SetNinthReward(long amount) - { - HasNinthReward = true; - NinthRewardAmount = amount; - } - - /// - /// 记录第10次奖励 - /// - /// 奖励金额 - public void SetTenthReward(long amount) - { - HasTenthReward = true; - TenthRewardAmount = amount; + if (WinRecords == null) + { + WinRecords = new Dictionary(); + } + WinRecords[flipCount] = amount; } } diff --git a/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Entities/InviteCodeAggregateRoot.cs b/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Entities/InviteCodeAggregateRoot.cs index de569b49..44346b23 100644 --- a/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Entities/InviteCodeAggregateRoot.cs +++ b/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Entities/InviteCodeAggregateRoot.cs @@ -19,7 +19,6 @@ public class InviteCodeAggregateRoot : FullAuditedAggregateRoot { UserId = userId; Code = code; - IsUsed = false; IsUserInvited = false; UsedCount = 0; } @@ -35,49 +34,22 @@ public class InviteCodeAggregateRoot : FullAuditedAggregateRoot [SugarColumn(Length = 50)] public string Code { get; set; } = string.Empty; - /// - /// 是否已被使用(一个邀请码只能被使用一次) - /// - public bool IsUsed { get; set; } - /// /// 邀请码拥有者是否已被他人邀请(被邀请后不可再提供邀请码) /// public bool IsUserInvited { get; set; } /// - /// 被使用次数(统计用) + /// 被使用次数(统计用,一个邀请码可以被多人使用) /// public int UsedCount { get; set; } - /// - /// 使用时间 - /// - public DateTime? UsedTime { get; set; } - - /// - /// 使用人ID - /// - public Guid? UsedByUserId { get; set; } - /// /// 备注信息 /// [SugarColumn(Length = 500, IsNullable = true)] public string? Remark { get; set; } - /// - /// 标记邀请码已被使用 - /// - /// 使用者ID - public void MarkAsUsed(Guid usedByUserId) - { - IsUsed = true; - UsedTime = DateTime.Now; - UsedByUserId = usedByUserId; - UsedCount++; - } - /// /// 标记用户已被邀请 /// diff --git a/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Managers/CardFlipManager.cs b/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Managers/CardFlipManager.cs index 0eae034c..96ae5d1d 100644 --- a/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Managers/CardFlipManager.cs +++ b/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Managers/CardFlipManager.cs @@ -24,6 +24,11 @@ public class CardFlipManager : DomainService private const int NINTH_FLIP = 9; // 第9次翻牌 private const int TENTH_FLIP = 10; // 第10次翻牌 + // 前7次免费翻牌奖励配置 + private const long FREE_MIN_REWARD = 10000; // 前7次最小奖励 1w + private const long FREE_MAX_REWARD = 30000; // 前7次最大奖励 3w + private const double FREE_WIN_RATE = 0.5; // 前7次中奖概率 50% + private const long EIGHTH_MIN_REWARD = 1000000; // 第8次最小奖励 100w private const long EIGHTH_MAX_REWARD = 3000000; // 第8次最大奖励 300w private const long NINTH_MIN_REWARD = 1000000; // 第9次最小奖励 100w @@ -112,23 +117,23 @@ public class CardFlipManager : DomainService throw new UserFriendlyException(GetFlipTypeErrorMessage(flipType)); } - // 如果是邀请类型翻牌,必须验证用户本周填写的邀请码数量足够 + // 如果是邀请类型翻牌,必须验证用户本周的邀请记录数量足够(包括填写别人的邀请码和别人填写我的邀请码) if (flipType == FlipType.Invite) { - // 查询本周已使用的邀请码数量 - var weeklyInviteCodeUsedCount = await _invitationRecordRepository._DbQueryable - .Where(x => x.InvitedUserId == userId) + // 查询本周作为邀请人或被邀请人的记录数量(双方都会增加翻牌次数) + var weeklyInviteRecordCount = await _invitationRecordRepository._DbQueryable + .Where(x => x.InviterId == userId || x.InvitedUserId == userId) .Where(x => x.InvitationTime >= weekStart) .CountAsync(); - // 本周填写的邀请码数量必须 >= 即将使用的邀请翻牌次数 - // 例如: 要翻第8次(InviteFlipsUsed=0->1), 需要至少填写了1个邀请码 - // 要翻第9次(InviteFlipsUsed=1->2), 需要至少填写了2个邀请码 - // 要翻第10次(InviteFlipsUsed=2->3), 需要至少填写了3个邀请码 - var requiredInviteCodeCount = task.InviteFlipsUsed + 1; - if (weeklyInviteCodeUsedCount < requiredInviteCodeCount) + // 本周邀请记录数量必须 >= 即将使用的邀请翻牌次数 + // 例如: 要翻第8次(InviteFlipsUsed=0->1), 需要至少有1条邀请记录(我邀请别人或别人邀请我) + // 要翻第9次(InviteFlipsUsed=1->2), 需要至少有2条邀请记录 + // 要翻第10次(InviteFlipsUsed=2->3), 需要至少有3条邀请记录 + var requiredInviteRecordCount = task.InviteFlipsUsed + 1; + if (weeklyInviteRecordCount < requiredInviteRecordCount) { - throw new UserFriendlyException($"需本周累积使用{requiredInviteCodeCount}个他人邀请码才能解锁第{task.TotalFlips + 1}次翻牌,您还差一个~"); + throw new UserFriendlyException($"需本周累积{requiredInviteRecordCount}次邀请记录(填写别人的邀请码或别人填写你的邀请码)才能解锁第{task.TotalFlips + 1}次翻牌"); } } @@ -152,18 +157,7 @@ public class CardFlipManager : DomainService // 如果中奖,记录奖励金额(用于后续查询显示) if (result.IsWin) { - if (flipCount == EIGHTH_FLIP) - { - task.SetEighthReward(result.RewardAmount); - } - else if (flipCount == NINTH_FLIP) - { - task.SetNinthReward(result.RewardAmount); - } - else if (flipCount == TENTH_FLIP) - { - task.SetTenthReward(result.RewardAmount); - } + task.SetWinReward(flipCount, result.RewardAmount); } await _cardFlipTaskRepository.UpdateAsync(task); @@ -223,11 +217,24 @@ public class CardFlipManager : DomainService IsWin = false }; - // 前7次固定失败 + var random = new Random(); + + // 前7次: 50%概率中奖,奖励1w-3w if (flipCount <= 7) { - result.IsWin = false; - result.RewardDesc = "很遗憾,未中奖"; + // 50%概率中奖 + if (random.NextDouble() < FREE_WIN_RATE) + { + var rewardAmount = GenerateRandomReward(FREE_MIN_REWARD, FREE_MAX_REWARD); + result.IsWin = true; + result.RewardAmount = rewardAmount; + result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000m:0.##}w tokens!"; + } + else + { + result.IsWin = false; + result.RewardDesc = "很遗憾,未中奖"; + } } // 第8次中奖 (邀请码解锁) else if (flipCount == EIGHTH_FLIP) @@ -271,21 +278,24 @@ public class CardFlipManager : DomainService } /// - /// 生成随机奖励金额 (最小单位100w) + /// 生成随机奖励金额 /// private long GenerateRandomReward(long min, long max) { var random = new Random(); - const long unit = 1000000; // 100w的单位 - // 将min和max转换为100w的倍数 + // 根据最小值判断单位 + // 如果min小于100000,则使用1w(10000)作为单位;否则使用100w(1000000)作为单位 + long unit = min < 100000 ? 10000 : 1000000; + + // 将min和max转换为单位的倍数 long minUnits = min / unit; long maxUnits = max / unit; // 在倍数范围内随机 long randomUnits = random.Next((int)minUnits, (int)maxUnits + 1); - // 返回100w的倍数 + // 返回单位的倍数 return randomUnits * unit; } diff --git a/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Managers/InviteCodeManager.cs b/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Managers/InviteCodeManager.cs index 1deed773..95057111 100644 --- a/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Managers/InviteCodeManager.cs +++ b/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Managers/InviteCodeManager.cs @@ -63,12 +63,12 @@ public class InviteCodeManager : DomainService } /// - /// 统计用户本周邀请人数 + /// 统计用户本周邀请人数(别人填写我的邀请码的次数) /// public async Task GetWeeklyInvitationCountAsync(Guid userId, DateTime weekStart) { return await _invitationRecordRepository._DbQueryable - .Where(x => x.InvitedUserId == userId) + .Where(x => x.InviterId == userId) .Where(x => x.InvitationTime >= weekStart) .CountAsync(); } @@ -91,7 +91,7 @@ public class InviteCodeManager : DomainService } /// - /// 使用邀请码 + /// 使用邀请码(双方都增加翻牌次数) /// /// 使用者ID /// 邀请码 @@ -119,28 +119,20 @@ public class InviteCodeManager : DomainService throw new UserFriendlyException("不能使用自己的邀请码"); } - // 验证邀请码是否已被使用 - if (inviteCodeEntity.IsUsed) - { - throw new UserFriendlyException("该邀请码已被使用"); - } - // 验证邀请码拥有者是否已被邀请 if (inviteCodeEntity.IsUserInvited) { throw new UserFriendlyException("该用户已被邀请,邀请码无效"); } - // 验证本周邀请码使用次数 - var weekStart = CardFlipManager.GetWeekStartDate(DateTime.Now); - var weeklyUseCount = await _invitationRecordRepository._DbQueryable + // 检查当前用户是否已经填写过别人的邀请码(一辈子只能填写一次) + var hasUsedOthersCode = await _invitationRecordRepository._DbQueryable .Where(x => x.InvitedUserId == userId) - .Where(x => x.InvitationTime >= weekStart) - .CountAsync(); + .AnyAsync(); - if (weeklyUseCount >= CardFlipManager.MAX_INVITE_FLIPS) + if (hasUsedOthersCode) { - throw new UserFriendlyException($"本周邀请码使用次数已达上限({CardFlipManager.MAX_INVITE_FLIPS}次),请下周再来"); + throw new UserFriendlyException("您已经填写过别人的邀请码了,每个账号只能填写一次"); } // 检查当前用户的邀请码信息 @@ -148,11 +140,11 @@ public class InviteCodeManager : DomainService .Where(x => x.UserId == userId) .FirstAsync(); - // 标记邀请码为已使用 - inviteCodeEntity.MarkAsUsed(userId); + // 增加邀请码被使用次数 + inviteCodeEntity.UsedCount++; await _inviteCodeRepository.UpdateAsync(inviteCodeEntity); - // 标记当前用户已被邀请(仅第一次使用邀请码时标记) + // 标记当前用户已被邀请(一辈子只能填写一次) if (myInviteCode == null) { myInviteCode = new InviteCodeAggregateRoot(userId, GenerateUniqueInviteCode()); @@ -165,14 +157,14 @@ public class InviteCodeManager : DomainService await _inviteCodeRepository.UpdateAsync(myInviteCode); } - // 创建邀请记录 + // 创建邀请记录(双方都会因为这条记录增加一次翻牌机会) var invitationRecord = new InvitationRecordAggregateRoot( inviteCodeEntity.UserId, userId, inviteCode); await _invitationRecordRepository.InsertAsync(invitationRecord); - _logger.LogInformation($"用户 {userId} 使用邀请码 {inviteCode} 成功"); + _logger.LogInformation($"用户 {userId} 使用邀请码 {inviteCode} 成功,邀请人 {inviteCodeEntity.UserId} 和被邀请人 {userId} 都增加一次翻牌机会"); return inviteCodeEntity.UserId; }