feat: 调整翻牌与邀请码逻辑,增加第8次奖励及前端骨架屏

This commit is contained in:
chenchun
2025-10-29 21:55:17 +08:00
parent dd3f6325bb
commit e6b991fe86
5 changed files with 202 additions and 66 deletions

View File

@@ -198,14 +198,25 @@ public class CardFlipService : ApplicationService, ICardFlipService
}; };
// 设置中奖信息 // 设置中奖信息
// 判断这张卡是第几次翻的
if (task != null && flippedNumbers.Contains(i)) if (task != null && flippedNumbers.Contains(i))
{ {
if (i == 9 && task.HasNinthReward) var flipOrderIndex = flippedOrder.IndexOf(i) + 1; // 第几次翻的1-based
// 第8次翻的卡中奖
if (flipOrderIndex == 8)
{
record.IsWin = true;
record.RewardAmount = task.EighthRewardAmount;
}
// 第9次翻的卡中奖
else if (flipOrderIndex == 9)
{ {
record.IsWin = true; record.IsWin = true;
record.RewardAmount = task.NinthRewardAmount; record.RewardAmount = task.NinthRewardAmount;
} }
else if (i == 10 && task.HasTenthReward) // 第10次翻的卡中奖
else if (flipOrderIndex == 10)
{ {
record.IsWin = true; record.IsWin = true;
record.RewardAmount = task.TenthRewardAmount; record.RewardAmount = task.TenthRewardAmount;
@@ -232,15 +243,11 @@ public class CardFlipService : ApplicationService, ICardFlipService
{ {
return $"还有{status.RemainingFreeFlips}次免费翻牌机会"; return $"还有{status.RemainingFreeFlips}次免费翻牌机会";
} }
else if (status.RemainingBonusFlips > 0)
{
return $"还有{status.RemainingBonusFlips}次赠送翻牌机会";
}
else if (status.RemainingInviteFlips > 0) else if (status.RemainingInviteFlips > 0)
{ {
if (status.TotalFlips == 8) if (status.TotalFlips >= 7)
{ {
return "再邀请一个人,马上中奖!"; return $"使用邀请码可解锁{status.RemainingInviteFlips}次翻牌,必中大奖!";
} }
return $"使用邀请码可解锁{status.RemainingInviteFlips}次翻牌"; return $"使用邀请码可解锁{status.RemainingInviteFlips}次翻牌";

View File

@@ -65,13 +65,23 @@ public class CardFlipTaskAggregateRoot : FullAuditedAggregateRoot<Guid>
/// </summary> /// </summary>
public bool IsFirstFlipDone { get; set; } public bool IsFirstFlipDone { get; set; }
/// <summary>
/// 是否已获得第8次奖励
/// </summary>
public bool HasEighthReward { get; set; }
/// <summary>
/// 第8次奖励金额100-300w
/// </summary>
public long? EighthRewardAmount { get; set; }
/// <summary> /// <summary>
/// 是否已获得第9次奖励 /// 是否已获得第9次奖励
/// </summary> /// </summary>
public bool HasNinthReward { get; set; } public bool HasNinthReward { get; set; }
/// <summary> /// <summary>
/// 第9次奖励金额300-700w /// 第9次奖励金额100-500w
/// </summary> /// </summary>
public long? NinthRewardAmount { get; set; } public long? NinthRewardAmount { get; set; }
@@ -81,7 +91,7 @@ public class CardFlipTaskAggregateRoot : FullAuditedAggregateRoot<Guid>
public bool HasTenthReward { get; set; } public bool HasTenthReward { get; set; }
/// <summary> /// <summary>
/// 第10次奖励金额800-1200w /// 第10次奖励金额100-1000w
/// </summary> /// </summary>
public long? TenthRewardAmount { get; set; } public long? TenthRewardAmount { get; set; }
@@ -124,6 +134,16 @@ public class CardFlipTaskAggregateRoot : FullAuditedAggregateRoot<Guid>
} }
} }
/// <summary>
/// 记录第8次奖励
/// </summary>
/// <param name="amount">奖励金额</param>
public void SetEighthReward(long amount)
{
HasEighthReward = true;
EighthRewardAmount = amount;
}
/// <summary> /// <summary>
/// 记录第9次奖励 /// 记录第9次奖励
/// </summary> /// </summary>

View File

@@ -14,18 +14,21 @@ public class CardFlipManager : DomainService
private readonly ILogger<CardFlipManager> _logger; private readonly ILogger<CardFlipManager> _logger;
// 翻牌规则配置 // 翻牌规则配置
public const int MAX_FREE_FLIPS = 5; // 免费翻牌次数 public const int MAX_FREE_FLIPS = 7; // 免费翻牌次数
public const int MAX_BONUS_FLIPS = 3; // 赠送翻牌次数 public const int MAX_BONUS_FLIPS = 0; // 赠送翻牌次数(已废弃)
public const int MAX_INVITE_FLIPS = 2; // 邀请解锁翻牌次数 public const int MAX_INVITE_FLIPS = 3; // 邀请解锁翻牌次数
public const int TOTAL_MAX_FLIPS = 10; // 总最大翻牌次数 public const int TOTAL_MAX_FLIPS = 10; // 总最大翻牌次数
private const int EIGHTH_FLIP = 8; // 第8次翻牌
private const int NINTH_FLIP = 9; // 第9次翻牌 private const int NINTH_FLIP = 9; // 第9次翻牌
private const int TENTH_FLIP = 10; // 第10次翻牌 private const int TENTH_FLIP = 10; // 第10次翻牌
private const long NINTH_MIN_REWARD = 3000000; // 第9次最小奖励 300w private const long EIGHTH_MIN_REWARD = 1000000; // 第8次最小奖励 100w
private const long NINTH_MAX_REWARD = 7000000; // 第9次最大奖励 700w private const long EIGHTH_MAX_REWARD = 3000000; // 第8次最大奖励 300w
private const long TENTH_MIN_REWARD = 8000000; // 第10次最小奖励 800w private const long NINTH_MIN_REWARD = 1000000; // 第9次最小奖励 100w
private const long TENTH_MAX_REWARD = 12000000; // 第10次最大奖励 1200w private const long NINTH_MAX_REWARD = 5000000; // 第9次最大奖励 500w
private const long TENTH_MIN_REWARD = 1000000; // 第10次最小奖励 100w
private const long TENTH_MAX_REWARD = 10000000; // 第10次最大奖励 1000w
public CardFlipManager( public CardFlipManager(
ISqlSugarRepository<CardFlipTaskAggregateRoot> cardFlipTaskRepository, ISqlSugarRepository<CardFlipTaskAggregateRoot> cardFlipTaskRepository,
@@ -104,23 +107,14 @@ public class CardFlipManager : DomainService
throw new UserFriendlyException(GetFlipTypeErrorMessage(flipType)); throw new UserFriendlyException(GetFlipTypeErrorMessage(flipType));
} }
// 计算翻牌结果 // 计算翻牌结果(基于当前是第几次翻牌,而不是卡片序号)
var result = CalculateFlipResult(flipNumber); var flipCount = task.TotalFlips + 1; // 当前这次翻牌是第几次
var result = CalculateFlipResult(flipCount);
// 记录奖励 // 将卡片序号信息也返回
if (result.IsWin) result.FlipNumber = flipNumber;
{
if (flipNumber == NINTH_FLIP)
{
task.SetNinthReward(result.RewardAmount);
}
else if (flipNumber == TENTH_FLIP)
{
task.SetTenthReward(result.RewardAmount);
}
}
// 更新翻牌次数 // 更新翻牌次数(必须在记录奖励之前,因为需要先确定是第几次)
task.IncrementFlip(flipType); task.IncrementFlip(flipType);
// 记录翻牌顺序 // 记录翻牌顺序
@@ -130,6 +124,23 @@ public class CardFlipManager : DomainService
} }
task.FlippedOrder.Add(flipNumber); task.FlippedOrder.Add(flipNumber);
// 如果中奖,记录奖励金额(用于后续查询显示)
if (result.IsWin)
{
if (flipCount == EIGHTH_FLIP)
{
task.SetEighthReward(result.RewardAmount);
}
else if (flipCount == NINTH_FLIP)
{
task.SetNinthReward(result.RewardAmount);
}
else if (flipCount == TENTH_FLIP)
{
task.SetTenthReward(result.RewardAmount);
}
}
await _cardFlipTaskRepository.UpdateAsync(task); await _cardFlipTaskRepository.UpdateAsync(task);
_logger.LogInformation($"用户 {userId} 完成第 {flipNumber} 次翻牌,中奖:{result.IsWin}"); _logger.LogInformation($"用户 {userId} 完成第 {flipNumber} 次翻牌,中奖:{result.IsWin}");
@@ -183,37 +194,45 @@ public class CardFlipManager : DomainService
/// <summary> /// <summary>
/// 计算翻牌结果 /// 计算翻牌结果
/// </summary> /// </summary>
private FlipResult CalculateFlipResult(int flipNumber) /// <param name="flipCount">第几次翻牌1-10</param>
private FlipResult CalculateFlipResult(int flipCount)
{ {
var result = new FlipResult var result = new FlipResult
{ {
FlipNumber = flipNumber, FlipNumber = 0, // 稍后会被设置为实际的卡片序号
IsWin = false, IsWin = false,
ShowDoubleRewardTip = false ShowDoubleRewardTip = false
}; };
// 前8次固定失败 // 前7次固定失败
if (flipNumber <= 8) if (flipCount <= 7)
{ {
result.IsWin = false; result.IsWin = false;
result.RewardDesc = "很遗憾,未中奖"; result.RewardDesc = "很遗憾,未中奖";
} }
// 第9次中奖 // 第8次中奖 (邀请码解锁)
else if (flipNumber == NINTH_FLIP) else if (flipCount == EIGHTH_FLIP)
{
var rewardAmount = GenerateRandomReward(EIGHTH_MIN_REWARD, EIGHTH_MAX_REWARD);
result.IsWin = true;
result.RewardAmount = rewardAmount;
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
}
// 第9次中奖 (邀请码解锁)
else if (flipCount == NINTH_FLIP)
{ {
var rewardAmount = GenerateRandomReward(NINTH_MIN_REWARD, NINTH_MAX_REWARD); var rewardAmount = GenerateRandomReward(NINTH_MIN_REWARD, NINTH_MAX_REWARD);
result.IsWin = true; result.IsWin = true;
result.RewardAmount = rewardAmount; result.RewardAmount = rewardAmount;
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!"; result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
result.ShowDoubleRewardTip = true; // 显示翻倍包提示
} }
// 第10次中奖(翻倍) // 第10次中奖 (邀请码解锁)
else if (flipNumber == TENTH_FLIP) else if (flipCount == TENTH_FLIP)
{ {
var rewardAmount = GenerateRandomReward(TENTH_MIN_REWARD, TENTH_MAX_REWARD); var rewardAmount = GenerateRandomReward(TENTH_MIN_REWARD, TENTH_MAX_REWARD);
result.IsWin = true; result.IsWin = true;
result.RewardAmount = rewardAmount; result.RewardAmount = rewardAmount;
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens(翻倍奖励)!"; result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
} }
return result; return result;
@@ -234,12 +253,22 @@ public class CardFlipManager : DomainService
} }
/// <summary> /// <summary>
/// 生成随机奖励金额 /// 生成随机奖励金额 (最小单位100w)
/// </summary> /// </summary>
private long GenerateRandomReward(long min, long max) private long GenerateRandomReward(long min, long max)
{ {
var random = new Random(); var random = new Random();
return (long)(random.NextDouble() * (max - min) + min); const long unit = 1000000; // 100w的单位
// 将min和max转换为100w的倍数
long minUnits = min / unit;
long maxUnits = max / unit;
// 在倍数范围内随机
long randomUnits = random.Next((int)minUnits, (int)maxUnits + 1);
// 返回100w的倍数
return randomUnits * unit;
} }
/// <summary> /// <summary>
@@ -265,10 +294,6 @@ public class CardFlipManager : DomainService
{ {
return "免费"; return "免费";
} }
else if (flipNumber <= MAX_FREE_FLIPS + MAX_BONUS_FLIPS)
{
return "赠送";
}
else else
{ {
return "邀请解锁"; return "邀请解锁";

View File

@@ -352,7 +352,9 @@ namespace Yi.Abp.Web
var app = context.GetApplicationBuilder(); var app = context.GetApplicationBuilder();
app.UseRouting(); app.UseRouting();
//app.ApplicationServices.GetRequiredService<ISqlSugarDbContext>().SqlSugarClient.CodeFirst.InitTables<CardFlipTaskAggregateRoot>(); // app.ApplicationServices.GetRequiredService<ISqlSugarDbContext>().SqlSugarClient.CodeFirst.InitTables<CardFlipTaskAggregateRoot>();
// app.ApplicationServices.GetRequiredService<ISqlSugarDbContext>().SqlSugarClient.CodeFirst.InitTables<InvitationRecordAggregateRoot>();
// app.ApplicationServices.GetRequiredService<ISqlSugarDbContext>().SqlSugarClient.CodeFirst.InitTables<InviteCodeAggregateRoot>();
//跨域 //跨域
app.UseCors(DefaultCorsPolicyName); app.UseCors(DefaultCorsPolicyName);

View File

@@ -5,7 +5,8 @@ import { onMounted, ref } from 'vue';
import { flipCard, generateMyInviteCode, getWeeklyTaskStatus, useInviteCode } from '@/api/cardFlip'; import { flipCard, generateMyInviteCode, getWeeklyTaskStatus, useInviteCode } from '@/api/cardFlip';
const taskData = ref<CardFlipStatusOutput | null>(null); const taskData = ref<CardFlipStatusOutput | null>(null);
const loading = ref(false); const loading = ref(false); // 操作加载状态(使用邀请码等)
const initialLoading = ref(true); // 初始加载状态
const flipping = ref(false); const flipping = ref(false);
const inviteCodeDialog = ref(false); const inviteCodeDialog = ref(false);
const inputInviteCode = ref(''); const inputInviteCode = ref('');
@@ -22,7 +23,15 @@ onMounted(() => {
// 获取任务状态 // 获取任务状态
async function fetchTaskStatus() { async function fetchTaskStatus() {
loading.value = true; // 首次加载时使用 initialLoading避免白屏闪烁
const isInitialLoad = taskData.value === null;
if (isInitialLoad) {
initialLoading.value = true;
}
else {
loading.value = true;
}
try { try {
const res = await getWeeklyTaskStatus(); const res = await getWeeklyTaskStatus();
taskData.value = res.data; taskData.value = res.data;
@@ -31,7 +40,12 @@ async function fetchTaskStatus() {
ElMessage.error(error?.message || '获取任务状态失败'); ElMessage.error(error?.message || '获取任务状态失败');
} }
finally { finally {
loading.value = false; if (isInitialLoad) {
initialLoading.value = false;
}
else {
loading.value = false;
}
} }
} }
@@ -42,11 +56,17 @@ async function handleFlipCard(record: CardFlipRecord) {
if (canFlip) { if (canFlip) {
// 检查是否需要使用邀请码 // 检查是否需要使用邀请码
if (record.flipNumber > 8 && (taskData.value?.remainingInviteFlips || 0) > 0) { // 当前已翻次数
const usedInviteFlips = 2 - (taskData.value?.remainingInviteFlips || 2); const currentFlips = taskData.value?.totalFlips || 0;
if (usedInviteFlips < (record.flipNumber - 8)) {
// 如果已经翻了7次或以上需要检查邀请码
if (currentFlips >= 7) {
const remainingInviteFlips = taskData.value?.remainingInviteFlips || 0;
// 如果没有剩余邀请次数,提示需要使用邀请码
if (remainingInviteFlips === 0) {
ElMessageBox.confirm( ElMessageBox.confirm(
'🎁 需要先使用邀请码解锁此次翻牌机会哦~', '🎁 需要先使用邀请码解锁更多翻牌机会哦~',
'温馨提示', '温馨提示',
{ {
confirmButtonText: '去使用', confirmButtonText: '去使用',
@@ -62,13 +82,17 @@ async function handleFlipCard(record: CardFlipRecord) {
} }
} }
// 标记为正在翻牌(显示加载状态,但不播放动画)
flipping.value = true; flipping.value = true;
flippingCards.value.add(record.flipNumber);
try { try {
// 先请求后端接口
const res = await flipCard({ flipNumber: record.flipNumber }); const res = await flipCard({ flipNumber: record.flipNumber });
lastFlipResult.value = res.data; lastFlipResult.value = res.data;
// 请求成功后,开始播放翻牌动画
flippingCards.value.add(record.flipNumber);
// 等待翻牌动画完成 // 等待翻牌动画完成
await new Promise(resolve => setTimeout(resolve, 800)); await new Promise(resolve => setTimeout(resolve, 800));
@@ -105,6 +129,8 @@ async function handleFlipCard(record: CardFlipRecord) {
} }
catch (error: any) { catch (error: any) {
ElMessage.error(error?.message || '翻牌失败'); ElMessage.error(error?.message || '翻牌失败');
// 如果请求失败,移除翻牌动画
flippingCards.value.delete(record.flipNumber);
} }
finally { finally {
flipping.value = false; flipping.value = false;
@@ -236,8 +262,20 @@ function toggleInviteSection() {
<template> <template>
<div v-loading="loading" class="card-flip-container"> <div v-loading="loading" class="card-flip-container">
<!-- 邀请码操作区 --> <!-- 初始加载骨架屏 -->
<div class="bottom-actions"> <div v-if="initialLoading" class="loading-skeleton">
<div class="skeleton-stats">
<div v-for="i in 3" :key="i" class="skeleton-stat-item" />
</div>
<div class="skeleton-cards">
<div v-for="i in 10" :key="i" class="skeleton-card" />
</div>
</div>
<!-- 主内容 -->
<template v-else>
<!-- 邀请码操作区 -->
<div class="bottom-actions">
<el-button <el-button
type="primary" type="primary"
:icon="showInviteSection ? 'ArrowUp' : 'Gift'" :icon="showInviteSection ? 'ArrowUp' : 'Gift'"
@@ -287,7 +325,7 @@ function toggleInviteSection() {
</div> </div>
<div class="invite-tip"> <div class="invite-tip">
💌 分享给好友好友使用后可解锁最后2次翻牌机会 💌 分享给好友好友使用后可解锁最后3次翻牌机会
</div> </div>
</div> </div>
</el-collapse-transition> </el-collapse-transition>
@@ -402,11 +440,6 @@ function toggleInviteSection() {
</div> </div>
</div> </div>
</div> </div>
<!-- 锁定遮罩 -->
<div v-if="!record.isFlipped && record.flipNumber > (taskData?.totalFlips || 0) + 1" class="card-lock">
<span class="lock-icon">🔒</span>
</div>
</div> </div>
</div> </div>
</div> </div>
@@ -422,7 +455,7 @@ function toggleInviteSection() {
> >
<div class="invite-dialog-content"> <div class="invite-dialog-content">
<p class="dialog-tip"> <p class="dialog-tip">
请输入好友的邀请码解锁最后2次翻牌机会 请输入好友的邀请码解锁最后3次翻牌机会
</p> </p>
<el-input <el-input
v-model="inputInviteCode" v-model="inputInviteCode"
@@ -477,6 +510,7 @@ function toggleInviteSection() {
</el-button> </el-button>
</div> </div>
</el-dialog> </el-dialog>
</template>
</div> </div>
</template> </template>
@@ -1139,4 +1173,52 @@ function toggleInviteSection() {
opacity: 1; opacity: 1;
} }
} }
/* 骨架屏样式 */
.loading-skeleton {
padding: 16px 0;
.skeleton-stats {
display: flex;
gap: 12px;
margin-bottom: 16px;
}
.skeleton-stat-item {
flex: 1;
height: 64px;
background: linear-gradient(90deg, rgba(255, 255, 255, 0.1) 25%, rgba(255, 255, 255, 0.2) 50%, rgba(255, 255, 255, 0.1) 75%);
background-size: 200% 100%;
border-radius: 12px;
animation: skeleton-loading 1.5s ease-in-out infinite;
}
.skeleton-cards {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 10px;
@media (max-width: 768px) {
grid-template-columns: repeat(5, 1fr);
gap: 8px;
}
}
.skeleton-card {
aspect-ratio: 3/4;
background: linear-gradient(90deg, rgba(255, 255, 255, 0.1) 25%, rgba(255, 255, 255, 0.2) 50%, rgba(255, 255, 255, 0.1) 75%);
background-size: 200% 100%;
border-radius: 10px;
animation: skeleton-loading 1.5s ease-in-out infinite;
}
}
@keyframes skeleton-loading {
0% {
background-position: 200% 0;
}
100% {
background-position: -200% 0;
}
}
</style> </style>