feat: 调整翻牌与邀请码逻辑,增加第8次奖励及前端骨架屏

This commit is contained in:
chenchun
2025-10-29 21:55:17 +08:00
parent dd3f6325bb
commit e6b991fe86
5 changed files with 202 additions and 66 deletions

View File

@@ -198,14 +198,25 @@ public class CardFlipService : ApplicationService, ICardFlipService
};
// 设置中奖信息
// 判断这张卡是第几次翻的
if (task != null && flippedNumbers.Contains(i))
{
if (i == 9 && task.HasNinthReward)
var flipOrderIndex = flippedOrder.IndexOf(i) + 1; // 第几次翻的1-based
// 第8次翻的卡中奖
if (flipOrderIndex == 8)
{
record.IsWin = true;
record.RewardAmount = task.EighthRewardAmount;
}
// 第9次翻的卡中奖
else if (flipOrderIndex == 9)
{
record.IsWin = true;
record.RewardAmount = task.NinthRewardAmount;
}
else if (i == 10 && task.HasTenthReward)
// 第10次翻的卡中奖
else if (flipOrderIndex == 10)
{
record.IsWin = true;
record.RewardAmount = task.TenthRewardAmount;
@@ -232,15 +243,11 @@ public class CardFlipService : ApplicationService, ICardFlipService
{
return $"还有{status.RemainingFreeFlips}次免费翻牌机会";
}
else if (status.RemainingBonusFlips > 0)
{
return $"还有{status.RemainingBonusFlips}次赠送翻牌机会";
}
else if (status.RemainingInviteFlips > 0)
{
if (status.TotalFlips == 8)
if (status.TotalFlips >= 7)
{
return "再邀请一个人,马上中奖!";
return $"使用邀请码可解锁{status.RemainingInviteFlips}次翻牌,必中大奖!";
}
return $"使用邀请码可解锁{status.RemainingInviteFlips}次翻牌";

View File

@@ -65,13 +65,23 @@ public class CardFlipTaskAggregateRoot : FullAuditedAggregateRoot<Guid>
/// </summary>
public bool IsFirstFlipDone { get; set; }
/// <summary>
/// 是否已获得第8次奖励
/// </summary>
public bool HasEighthReward { get; set; }
/// <summary>
/// 第8次奖励金额100-300w
/// </summary>
public long? EighthRewardAmount { get; set; }
/// <summary>
/// 是否已获得第9次奖励
/// </summary>
public bool HasNinthReward { get; set; }
/// <summary>
/// 第9次奖励金额300-700w
/// 第9次奖励金额100-500w
/// </summary>
public long? NinthRewardAmount { get; set; }
@@ -81,7 +91,7 @@ public class CardFlipTaskAggregateRoot : FullAuditedAggregateRoot<Guid>
public bool HasTenthReward { get; set; }
/// <summary>
/// 第10次奖励金额800-1200w
/// 第10次奖励金额100-1000w
/// </summary>
public long? TenthRewardAmount { get; set; }
@@ -124,6 +134,16 @@ public class CardFlipTaskAggregateRoot : FullAuditedAggregateRoot<Guid>
}
}
/// <summary>
/// 记录第8次奖励
/// </summary>
/// <param name="amount">奖励金额</param>
public void SetEighthReward(long amount)
{
HasEighthReward = true;
EighthRewardAmount = amount;
}
/// <summary>
/// 记录第9次奖励
/// </summary>

View File

@@ -14,18 +14,21 @@ public class CardFlipManager : DomainService
private readonly ILogger<CardFlipManager> _logger;
// 翻牌规则配置
public const int MAX_FREE_FLIPS = 5; // 免费翻牌次数
public const int MAX_BONUS_FLIPS = 3; // 赠送翻牌次数
public const int MAX_INVITE_FLIPS = 2; // 邀请解锁翻牌次数
public const int MAX_FREE_FLIPS = 7; // 免费翻牌次数
public const int MAX_BONUS_FLIPS = 0; // 赠送翻牌次数(已废弃)
public const int MAX_INVITE_FLIPS = 3; // 邀请解锁翻牌次数
public const int TOTAL_MAX_FLIPS = 10; // 总最大翻牌次数
private const int EIGHTH_FLIP = 8; // 第8次翻牌
private const int NINTH_FLIP = 9; // 第9次翻牌
private const int TENTH_FLIP = 10; // 第10次翻牌
private const long NINTH_MIN_REWARD = 3000000; // 第9次最小奖励 300w
private const long NINTH_MAX_REWARD = 7000000; // 第9次最大奖励 700w
private const long TENTH_MIN_REWARD = 8000000; // 第10次最小奖励 800w
private const long TENTH_MAX_REWARD = 12000000; // 第10次最大奖励 1200w
private const long EIGHTH_MIN_REWARD = 1000000; // 第8次最小奖励 100w
private const long EIGHTH_MAX_REWARD = 3000000; // 第8次最大奖励 300w
private const long NINTH_MIN_REWARD = 1000000; // 第9次最小奖励 100w
private const long NINTH_MAX_REWARD = 5000000; // 第9次最大奖励 500w
private const long TENTH_MIN_REWARD = 1000000; // 第10次最小奖励 100w
private const long TENTH_MAX_REWARD = 10000000; // 第10次最大奖励 1000w
public CardFlipManager(
ISqlSugarRepository<CardFlipTaskAggregateRoot> cardFlipTaskRepository,
@@ -104,23 +107,14 @@ public class CardFlipManager : DomainService
throw new UserFriendlyException(GetFlipTypeErrorMessage(flipType));
}
// 计算翻牌结果
var result = CalculateFlipResult(flipNumber);
// 计算翻牌结果(基于当前是第几次翻牌,而不是卡片序号)
var flipCount = task.TotalFlips + 1; // 当前这次翻牌是第几次
var result = CalculateFlipResult(flipCount);
// 记录奖励
if (result.IsWin)
{
if (flipNumber == NINTH_FLIP)
{
task.SetNinthReward(result.RewardAmount);
}
else if (flipNumber == TENTH_FLIP)
{
task.SetTenthReward(result.RewardAmount);
}
}
// 将卡片序号信息也返回
result.FlipNumber = flipNumber;
// 更新翻牌次数
// 更新翻牌次数(必须在记录奖励之前,因为需要先确定是第几次)
task.IncrementFlip(flipType);
// 记录翻牌顺序
@@ -130,6 +124,23 @@ public class CardFlipManager : DomainService
}
task.FlippedOrder.Add(flipNumber);
// 如果中奖,记录奖励金额(用于后续查询显示)
if (result.IsWin)
{
if (flipCount == EIGHTH_FLIP)
{
task.SetEighthReward(result.RewardAmount);
}
else if (flipCount == NINTH_FLIP)
{
task.SetNinthReward(result.RewardAmount);
}
else if (flipCount == TENTH_FLIP)
{
task.SetTenthReward(result.RewardAmount);
}
}
await _cardFlipTaskRepository.UpdateAsync(task);
_logger.LogInformation($"用户 {userId} 完成第 {flipNumber} 次翻牌,中奖:{result.IsWin}");
@@ -183,37 +194,45 @@ public class CardFlipManager : DomainService
/// <summary>
/// 计算翻牌结果
/// </summary>
private FlipResult CalculateFlipResult(int flipNumber)
/// <param name="flipCount">第几次翻牌1-10</param>
private FlipResult CalculateFlipResult(int flipCount)
{
var result = new FlipResult
{
FlipNumber = flipNumber,
FlipNumber = 0, // 稍后会被设置为实际的卡片序号
IsWin = false,
ShowDoubleRewardTip = false
};
// 前8次固定失败
if (flipNumber <= 8)
// 前7次固定失败
if (flipCount <= 7)
{
result.IsWin = false;
result.RewardDesc = "很遗憾,未中奖";
}
// 第9次中奖
else if (flipNumber == NINTH_FLIP)
// 第8次中奖 (邀请码解锁)
else if (flipCount == EIGHTH_FLIP)
{
var rewardAmount = GenerateRandomReward(EIGHTH_MIN_REWARD, EIGHTH_MAX_REWARD);
result.IsWin = true;
result.RewardAmount = rewardAmount;
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
}
// 第9次中奖 (邀请码解锁)
else if (flipCount == NINTH_FLIP)
{
var rewardAmount = GenerateRandomReward(NINTH_MIN_REWARD, NINTH_MAX_REWARD);
result.IsWin = true;
result.RewardAmount = rewardAmount;
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
result.ShowDoubleRewardTip = true; // 显示翻倍包提示
}
// 第10次中奖(翻倍)
else if (flipNumber == TENTH_FLIP)
// 第10次中奖 (邀请码解锁)
else if (flipCount == TENTH_FLIP)
{
var rewardAmount = GenerateRandomReward(TENTH_MIN_REWARD, TENTH_MAX_REWARD);
result.IsWin = true;
result.RewardAmount = rewardAmount;
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens(翻倍奖励)!";
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
}
return result;
@@ -234,12 +253,22 @@ public class CardFlipManager : DomainService
}
/// <summary>
/// 生成随机奖励金额
/// 生成随机奖励金额 (最小单位100w)
/// </summary>
private long GenerateRandomReward(long min, long max)
{
var random = new Random();
return (long)(random.NextDouble() * (max - min) + min);
const long unit = 1000000; // 100w的单位
// 将min和max转换为100w的倍数
long minUnits = min / unit;
long maxUnits = max / unit;
// 在倍数范围内随机
long randomUnits = random.Next((int)minUnits, (int)maxUnits + 1);
// 返回100w的倍数
return randomUnits * unit;
}
/// <summary>
@@ -265,10 +294,6 @@ public class CardFlipManager : DomainService
{
return "免费";
}
else if (flipNumber <= MAX_FREE_FLIPS + MAX_BONUS_FLIPS)
{
return "赠送";
}
else
{
return "邀请解锁";

View File

@@ -353,6 +353,8 @@ namespace Yi.Abp.Web
app.UseRouting();
// app.ApplicationServices.GetRequiredService<ISqlSugarDbContext>().SqlSugarClient.CodeFirst.InitTables<CardFlipTaskAggregateRoot>();
// app.ApplicationServices.GetRequiredService<ISqlSugarDbContext>().SqlSugarClient.CodeFirst.InitTables<InvitationRecordAggregateRoot>();
// app.ApplicationServices.GetRequiredService<ISqlSugarDbContext>().SqlSugarClient.CodeFirst.InitTables<InviteCodeAggregateRoot>();
//跨域
app.UseCors(DefaultCorsPolicyName);

View File

@@ -5,7 +5,8 @@ import { onMounted, ref } from 'vue';
import { flipCard, generateMyInviteCode, getWeeklyTaskStatus, useInviteCode } from '@/api/cardFlip';
const taskData = ref<CardFlipStatusOutput | null>(null);
const loading = ref(false);
const loading = ref(false); // 操作加载状态(使用邀请码等)
const initialLoading = ref(true); // 初始加载状态
const flipping = ref(false);
const inviteCodeDialog = ref(false);
const inputInviteCode = ref('');
@@ -22,7 +23,15 @@ onMounted(() => {
// 获取任务状态
async function fetchTaskStatus() {
// 首次加载时使用 initialLoading避免白屏闪烁
const isInitialLoad = taskData.value === null;
if (isInitialLoad) {
initialLoading.value = true;
}
else {
loading.value = true;
}
try {
const res = await getWeeklyTaskStatus();
taskData.value = res.data;
@@ -31,9 +40,14 @@ async function fetchTaskStatus() {
ElMessage.error(error?.message || '获取任务状态失败');
}
finally {
if (isInitialLoad) {
initialLoading.value = false;
}
else {
loading.value = false;
}
}
}
// 翻牌
async function handleFlipCard(record: CardFlipRecord) {
@@ -42,11 +56,17 @@ async function handleFlipCard(record: CardFlipRecord) {
if (canFlip) {
// 检查是否需要使用邀请码
if (record.flipNumber > 8 && (taskData.value?.remainingInviteFlips || 0) > 0) {
const usedInviteFlips = 2 - (taskData.value?.remainingInviteFlips || 2);
if (usedInviteFlips < (record.flipNumber - 8)) {
// 当前已翻次数
const currentFlips = taskData.value?.totalFlips || 0;
// 如果已经翻了7次或以上需要检查邀请码
if (currentFlips >= 7) {
const remainingInviteFlips = taskData.value?.remainingInviteFlips || 0;
// 如果没有剩余邀请次数,提示需要使用邀请码
if (remainingInviteFlips === 0) {
ElMessageBox.confirm(
'🎁 需要先使用邀请码解锁此次翻牌机会哦~',
'🎁 需要先使用邀请码解锁更多翻牌机会哦~',
'温馨提示',
{
confirmButtonText: '去使用',
@@ -62,13 +82,17 @@ async function handleFlipCard(record: CardFlipRecord) {
}
}
// 标记为正在翻牌(显示加载状态,但不播放动画)
flipping.value = true;
flippingCards.value.add(record.flipNumber);
try {
// 先请求后端接口
const res = await flipCard({ flipNumber: record.flipNumber });
lastFlipResult.value = res.data;
// 请求成功后,开始播放翻牌动画
flippingCards.value.add(record.flipNumber);
// 等待翻牌动画完成
await new Promise(resolve => setTimeout(resolve, 800));
@@ -105,6 +129,8 @@ async function handleFlipCard(record: CardFlipRecord) {
}
catch (error: any) {
ElMessage.error(error?.message || '翻牌失败');
// 如果请求失败,移除翻牌动画
flippingCards.value.delete(record.flipNumber);
}
finally {
flipping.value = false;
@@ -236,6 +262,18 @@ function toggleInviteSection() {
<template>
<div v-loading="loading" class="card-flip-container">
<!-- 初始加载骨架屏 -->
<div v-if="initialLoading" class="loading-skeleton">
<div class="skeleton-stats">
<div v-for="i in 3" :key="i" class="skeleton-stat-item" />
</div>
<div class="skeleton-cards">
<div v-for="i in 10" :key="i" class="skeleton-card" />
</div>
</div>
<!-- 主内容 -->
<template v-else>
<!-- 邀请码操作区 -->
<div class="bottom-actions">
<el-button
@@ -287,7 +325,7 @@ function toggleInviteSection() {
</div>
<div class="invite-tip">
💌 分享给好友好友使用后可解锁最后2次翻牌机会
💌 分享给好友好友使用后可解锁最后3次翻牌机会
</div>
</div>
</el-collapse-transition>
@@ -402,11 +440,6 @@ function toggleInviteSection() {
</div>
</div>
</div>
<!-- 锁定遮罩 -->
<div v-if="!record.isFlipped && record.flipNumber > (taskData?.totalFlips || 0) + 1" class="card-lock">
<span class="lock-icon">🔒</span>
</div>
</div>
</div>
</div>
@@ -422,7 +455,7 @@ function toggleInviteSection() {
>
<div class="invite-dialog-content">
<p class="dialog-tip">
请输入好友的邀请码解锁最后2次翻牌机会
请输入好友的邀请码解锁最后3次翻牌机会
</p>
<el-input
v-model="inputInviteCode"
@@ -477,6 +510,7 @@ function toggleInviteSection() {
</el-button>
</div>
</el-dialog>
</template>
</div>
</template>
@@ -1139,4 +1173,52 @@ function toggleInviteSection() {
opacity: 1;
}
}
/* 骨架屏样式 */
.loading-skeleton {
padding: 16px 0;
.skeleton-stats {
display: flex;
gap: 12px;
margin-bottom: 16px;
}
.skeleton-stat-item {
flex: 1;
height: 64px;
background: linear-gradient(90deg, rgba(255, 255, 255, 0.1) 25%, rgba(255, 255, 255, 0.2) 50%, rgba(255, 255, 255, 0.1) 75%);
background-size: 200% 100%;
border-radius: 12px;
animation: skeleton-loading 1.5s ease-in-out infinite;
}
.skeleton-cards {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 10px;
@media (max-width: 768px) {
grid-template-columns: repeat(5, 1fr);
gap: 8px;
}
}
.skeleton-card {
aspect-ratio: 3/4;
background: linear-gradient(90deg, rgba(255, 255, 255, 0.1) 25%, rgba(255, 255, 255, 0.2) 50%, rgba(255, 255, 255, 0.1) 75%);
background-size: 200% 100%;
border-radius: 10px;
animation: skeleton-loading 1.5s ease-in-out infinite;
}
}
@keyframes skeleton-loading {
0% {
background-position: 200% 0;
}
100% {
background-position: -200% 0;
}
}
</style>