using FreeRedis;
using Microsoft.Extensions.Caching.Distributed;
using Volo.Abp.Caching;
using Volo.Abp.Domain.Services;
using Volo.Abp.Settings;
using Volo.Abp.Threading;
using Yi.Framework.DigitalCollectibles.Domain.Dtos;
using Yi.Framework.DigitalCollectibles.Domain.Entities;
using Yi.Framework.DigitalCollectibles.Domain.Shared.Consts;
using Yi.Framework.DigitalCollectibles.Domain.Shared.Enums;
using Yi.Framework.SettingManagement.Domain;
using Yi.Framework.SqlSugarCore.Abstractions;
namespace Yi.Framework.DigitalCollectibles.Domain.Managers;
///
/// 矿池领域服务
/// 处理矿池相关业务,例如挖矿等
///
public class MiningPoolManager : DomainService
{
private readonly ISqlSugarRepository _collectiblesRepository;
private readonly ISqlSugarRepository _onHookRepository;
private readonly ISettingProvider _settingProvider;
private readonly IDistributedCache _miningPoolCache;
private readonly IDistributedCache _userMiningLimitCache;
private readonly ISqlSugarRepository _userStoreRepository;
private IRedisClient RedisClient => LazyServiceProvider.LazyGetRequiredService();
public MiningPoolManager(ISettingProvider settingProvider, IDistributedCache miningPoolCache,
ISqlSugarRepository collectiblesRepository,
ISqlSugarRepository onHookRepository,
ISqlSugarRepository userStoreRepository,
IDistributedCache userMiningLimitCache)
{
_settingProvider = settingProvider;
this._miningPoolCache = miningPoolCache;
_collectiblesRepository = collectiblesRepository;
_onHookRepository = onHookRepository;
_userStoreRepository = userStoreRepository;
_userMiningLimitCache = userMiningLimitCache;
}
///
/// 每次挖矿概率,每天根据特定算法计算
///
private decimal CurrentMiningProbability => AsyncHelper.RunSync(async () =>
{
return await ComputeMiningProbabilityAsync();
});
public async Task GetMiningPoolContentAsync()
{
var pool = await _miningPoolCache.GetAsync(MiningCacheConst.MiningPoolContent);
return pool;
}
///
/// 校验挖矿限制
///
///
private async Task VerifyMiningLimitAsync(Guid userId)
{
//每天最大次数限制
var miningMaxLimit = int.Parse(await _settingProvider.GetOrNullAsync("MiningMaxLimit"));
//每次间隔
var miningMinIntervalSeconds = int.Parse(await _settingProvider.GetOrNullAsync("MiningMinIntervalSeconds"));
var currentNumber = 1;
//根据用户进行上锁
if (await RedisClient.SetNxAsync($"UserMiningLimitLock:{userId}", true,
TimeSpan.FromSeconds(miningMinIntervalSeconds)))
{
var userLimit = await _userMiningLimitCache.GetAsync($"{MiningCacheConst.UserMiningLimit}:{userId}");
if (userLimit is not null)
{
//符合条件,成功挖矿
if (userLimit.Number < miningMaxLimit)
{
currentNumber = userLimit.Number + 1;
}
else
{
throw new UserFriendlyException($"失败,你已达当轮矿池最大限制,给其他人留点吧");
}
}
//没有缓存过,必定成功,直接走
await _userMiningLimitCache.SetAsync($"{MiningCacheConst.UserMiningLimit}:{userId}",
new UserMiningLimitCacheDto
{
Number = currentNumber,
LastMiningTime = DateTime.Now,
},
new DistributedCacheEntryOptions()
{
//虽然新增的是一天,但是每次刷新是早上10点,矿池刷新时,还需要清除限制
AbsoluteExpirationRelativeToNow = TimeSpan.FromDays(1)
});
}
//已上过锁,并且没有到限制时间,必定失败
//不符合条件,直接走
throw new UserFriendlyException($"失败,你都挖的冒烟了,请稍后再挖");
}
///
/// 用户进行一次挖矿
///
///
public async Task MiningAsync(Guid userId)
{
//检验限制
await VerifyMiningLimitAsync(userId);
var result = new MiningPoolResult();
//从矿池中开挖,判断矿池是否还有矿
//根据挖矿概率,进行挖掘
//挖到了放到用户仓库即可
//如果概率是挖到了矿,再从矿物中随机选择一个稀有度,再在当前稀有度中的矿物列表,随机选择一个具体的矿物
var pool = await GetMiningPoolContentAsync();
if (pool.TotalNumber == 0)
{
throw new UserFriendlyException($"失败,矿池已经被掏空了,请等矿池刷新后再来");
}
// 生成一个 0 到 1 之间的随机数
double randomValue = new Random().NextDouble();
//如果随机的概率在当前概率内,成功
if (randomValue.To() < CurrentMiningProbability)
{
//成功后在藏品中根据稀有度概率必定获取一个
var probabilityArray = RarityEnumExtensions.GetProbabilityArray();
var index = GetRandomIndex(probabilityArray);
var rarityType = (RarityEnum)Enum.GetValues(typeof(RarityEnum)).GetValue(index)!;
var collectiblesList =
await _collectiblesRepository._DbQueryable.Where(x => x.Rarity == rarityType).ToListAsync();
int randomIndex = new Random().Next(collectiblesList.Count);
var currentCollectibles = collectiblesList[randomIndex];
result.Collectibles = currentCollectibles;
//使用结果新增给对应的用户
await _userStoreRepository.InsertAsync(new CollectiblesUserStoreAggregateRoot
{
UserId = userId,
CollectiblesId = result.Collectibles.Id,
IsRead = false
});
return result;
}
throw new UserFriendlyException($"恭喜!空空如也,挖了个寂寞");
}
///
/// 挂机挖矿
///
public async Task OnHookMiningAsync()
{
//获取当前激活的挂机挖矿
var currentOnHook = await _onHookRepository._DbQueryable.Where(x => x.IsActive == true)
.Where(x => x.EndTime <= DateTime.Now).ToListAsync();
//根据用户对挂机卡hash关系
var userOnHookDic = currentOnHook.GroupBy(x => x.UserId).ToDictionary(x => x.Key, y => y.First());
foreach (var onHookItem in userOnHookDic)
{
await MiningAsync(onHookItem.Value.UserId);
}
}
private int GetRandomIndex(decimal[] probabilities)
{
// 生成0到1之间的随机数
Random random = new Random();
decimal randomValue = random.NextDouble().To();
decimal cumulativeProbability = 0.0m;
for (int i = 0; i < probabilities.Length; i++)
{
cumulativeProbability += probabilities[i];
// 判断随机数是否小于当前的累积概率
if (randomValue < cumulativeProbability)
{
return i; // 返回中标的索引
}
}
//剩余情况都是普通
return 0;
}
///
/// 计算当前挖矿概率
///
///
public async Task ComputeMiningProbabilityAsync()
{
//当前的挖矿期望:当天的所有藏品能被刚好挖完
//保底概率:最大不能高过一个值,百分之10
//手动挖矿:1天可挖10次,每次至少间隔6秒
//自动挖矿:1天可以挖24次 每次间隔60分钟(需要使用自动挖矿卡)
//可影响因素:剩余手动挖矿次数+剩余自动挖矿次数
//简单模式,1/15
var miningMaxLimit = decimal.Parse(await _settingProvider.GetOrNullAsync("MiningMinProbability"));
return miningMaxLimit;
}
///
/// 刷新矿池
///
///
public async Task RefreshMiningPoolAsync()
{
//获取当前最大的限制
var maximumPoolLimit = int.Parse(await _settingProvider.GetOrNullAsync("MaxPoolLimit"));
DateTime startTime = DateTime.Today.AddHours(10);
DateTime endTime = startTime.AddDays(1);
var probabilityValues = RarityEnumExtensions.GetProbabilityArray();
var result = GenerateDistribution(maximumPoolLimit, probabilityValues);
//根据配置,将不同比例的矿,塞入矿池,
//矿池,交给redis
await _miningPoolCache.SetAsync(MiningCacheConst.MiningPoolContent, new MiningPoolContent(startTime, endTime)
{
I0_OrdinaryNumber = result[0],
I1_SeniorNumber = result[1],
I2_RareNumber = result[2],
I3_GemNumber = result[3],
I4_LegendNumber = result[4]
}, new DistributedCacheEntryOptions
{
AbsoluteExpiration = endTime
});
}
///
/// 刷新用户挖矿限制
///
public async Task RefreshMiningUserLimitAsync()
{
await RedisClient.DelAsync($"{MiningCacheConst.UserMiningLimit}*");
}
///
/// 根据概率生成给对应稀有度藏品
///
///
///
///
///
private int[] GenerateDistribution(int totalCount, decimal[] probabilities)
{
int[] counts = new int[probabilities.Length];
decimal totalProbability = 0;
// 计算概率总和,确保为 1
foreach (var prob in probabilities)
{
totalProbability += prob;
}
// 检查概率之和是否为 1
if (totalProbability < 0.99m || totalProbability > 1.01m)
{
throw new ArgumentException("概率总和必须接近1");
}
// 生成分布
for (int i = 0; i < probabilities.Length; i++)
{
counts[i] = (int)(totalCount * probabilities[i]);
}
// 处理可能因精度问题导致的总数不足
int sum = 0;
foreach (var count in counts)
{
sum += count;
}
int difference = totalCount - sum;
// 将差值分配给概率最大的一项
if (difference > 0)
{
int maxIndex = Array.IndexOf(counts, Math.Max(counts[0], counts[1]));
counts[maxIndex] += difference;
}
return counts;
}
}