Files
Yi.Framework/Yi.Furion.Net6/Yi.Framework.Module/WeChat/IWeChatManager.cs

48 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Yi.Framework.Module.WeChat.Model;
namespace Yi.Framework.Module.WeChat
{
public interface IWeChatManager
{
/// <summary>
/// 获取用户openid
/// </summary>
/// <param name="input"></param>
/// <returns></returns>
Task<Code2SessionResponse> Code2SessionAsync(Code2SessionInput input);
/// <summary>
/// 获取不限制的小程序码
/// <param name="scene"></param>
/// <returns></returns>
/// </summary>
Task<string> GetQRCodeAsync(string scene, string page, EnvVersionEnum unlimitedQRCodeEnum = EnvVersionEnum.release);
/// <summary>
/// 支付预支付id
/// </summary>
/// <param name="input"></param>
/// <returns></returns>
Task<JsApiResponse> JsApiAsync(JsApiInput input);
/// <summary>
/// 支付的回调接口
/// </summary>
/// <param name="reponse"></param>
/// <returns></returns>
PayNoticeResult PayNotice(PayNoticeReponse reponse);
/// <summary>
/// 发送聚合消息
/// </summary>
/// <param name="input"></param>
/// <returns></returns>
Task SendUniformMessageAsync(UniformMessageInput input);
}
}