- CardFlipTaskAggregateRoot.cs
- 用 WinRecords(Dictionary<int,long>) 替代原先第8/9/10次的各自字段,且以 JSON 存库(SugarColumn IsJson)。
- 构造函数初始化 WinRecords。
- 新增 SetWinReward(int flipCount, long amount) 统一记录中奖。
- CardFlipService.cs
- 读取并展示 WinRecords,按翻牌顺序映射中奖信息(不再依赖单独的第8/9/10字段)。
- CardFlipManager.cs
- 重构中奖逻辑:
- 前7次翻牌改为 50% 概率可中奖,奖励范围 1w–3w(新增配置常量 FREE_*)。
- 统一通过 SetWinReward 记录任意次的中奖金额。
- GenerateRandomReward 根据最小值自动选单位(1w 或 100w)。
- 邀请类型翻牌校验由“仅统计被填写次数”改为“统计本周作为邀请人或被邀请人的邀请记录数量”(双方都计入),并据此判断是否可解锁邀请翻牌次数。
- InviteCodeManager.cs
- 使用邀请码时:
- 验证规则调整:一个账号只能填写别人的邀请码一次(hasUsedOthersCode 检查)。
- 邀请记录的语义变化:当使用邀请码时,邀请记录同时代表邀请人和被邀请人各增加一次翻牌机会。
- 不再将邀请码标记为单次已用;改为增加 UsedCount(一个邀请码可以被多人使用)。
- 优化日志与提示信息。
- InviteCodeAggregateRoot.cs
- 移除 IsUsed、UsedTime、UsedByUserId、MarkAsUsed 等单次使用相关字段/方法。
- 保留 IsUserInvited(被邀请后不能再作为被邀请者使用)和 UsedCount(统计多人使用次数)。
注意事项
- 这是数据结构与业务逻辑的变更,数据库表结构发生变化(新增 WinRecords JSON 字段,移除若干字段)。上线前请准备相应的迁移脚本或数据迁移方案,确保历史中奖数据平滑迁移到 WinRecords。
- 变更会影响相关单元/集成测试、前端展示字段,需同步更新对应测试与界面展示逻辑。
217 lines
7.0 KiB
C#
217 lines
7.0 KiB
C#
using Microsoft.Extensions.Logging;
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using SqlSugar;
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using Volo.Abp.Domain.Services;
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using Yi.Framework.AiHub.Domain.Entities;
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using Yi.Framework.SqlSugarCore.Abstractions;
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namespace Yi.Framework.AiHub.Domain.Managers;
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/// <summary>
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/// 邀请码管理器 - 负责邀请码核心业务逻辑
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/// </summary>
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public class InviteCodeManager : DomainService
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{
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private readonly ISqlSugarRepository<InviteCodeAggregateRoot> _inviteCodeRepository;
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private readonly ISqlSugarRepository<InvitationRecordAggregateRoot> _invitationRecordRepository;
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private readonly ILogger<InviteCodeManager> _logger;
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public InviteCodeManager(
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ISqlSugarRepository<InviteCodeAggregateRoot> inviteCodeRepository,
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ISqlSugarRepository<InvitationRecordAggregateRoot> invitationRecordRepository,
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ILogger<InviteCodeManager> logger)
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{
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_inviteCodeRepository = inviteCodeRepository;
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_invitationRecordRepository = invitationRecordRepository;
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_logger = logger;
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}
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/// <summary>
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/// 生成用户的邀请码
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/// </summary>
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/// <param name="userId">用户ID</param>
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/// <returns>邀请码</returns>
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public async Task<string> GenerateInviteCodeForUserAsync(Guid userId)
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{
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// 检查是否已有邀请码
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var existingCode = await _inviteCodeRepository._DbQueryable
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.Where(x => x.UserId == userId)
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.FirstAsync();
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if (existingCode != null)
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{
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return existingCode.Code;
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}
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// 生成新邀请码
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var code = GenerateUniqueInviteCode();
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var inviteCode = new InviteCodeAggregateRoot(userId, code);
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await _inviteCodeRepository.InsertAsync(inviteCode);
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_logger.LogInformation($"用户 {userId} 生成邀请码 {code}");
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return code;
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}
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/// <summary>
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/// 获取用户的邀请码信息
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/// </summary>
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public async Task<InviteCodeAggregateRoot?> GetUserInviteCodeAsync(Guid userId)
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{
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return await _inviteCodeRepository._DbQueryable
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.Where(x => x.UserId == userId)
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.FirstAsync();
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}
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/// <summary>
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/// 统计用户本周邀请人数(别人填写我的邀请码的次数)
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/// </summary>
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public async Task<int> GetWeeklyInvitationCountAsync(Guid userId, DateTime weekStart)
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{
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return await _invitationRecordRepository._DbQueryable
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.Where(x => x.InviterId == userId)
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.Where(x => x.InvitationTime >= weekStart)
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.CountAsync();
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}
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/// <summary>
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/// 获取邀请历史记录
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/// </summary>
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public async Task<List<InvitationHistoryDto>> GetInvitationHistoryAsync(Guid userId, int limit = 10)
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{
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return await _invitationRecordRepository._DbQueryable
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.Where(x => x.InviterId == userId)
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.OrderBy(x => x.InvitationTime, OrderByType.Desc)
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.Take(limit)
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.Select(x => new InvitationHistoryDto
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{
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InvitedUserName = "用户***", // 脱敏处理
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InvitationTime = x.InvitationTime
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})
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.ToListAsync();
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}
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/// <summary>
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/// 使用邀请码(双方都增加翻牌次数)
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/// </summary>
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/// <param name="userId">使用者ID</param>
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/// <param name="inviteCode">邀请码</param>
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/// <returns>邀请人ID</returns>
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public async Task<Guid> UseInviteCodeAsync(Guid userId, string inviteCode)
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{
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if (string.IsNullOrWhiteSpace(inviteCode))
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{
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throw new UserFriendlyException("邀请码不能为空");
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}
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// 查找邀请码
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var inviteCodeEntity = await _inviteCodeRepository._DbQueryable
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.Where(x => x.Code == inviteCode)
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.FirstAsync();
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if (inviteCodeEntity == null)
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{
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throw new UserFriendlyException("邀请码不存在");
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}
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// 验证不能使用自己的邀请码
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if (inviteCodeEntity.UserId == userId)
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{
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throw new UserFriendlyException("不能使用自己的邀请码");
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}
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// 验证邀请码拥有者是否已被邀请
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if (inviteCodeEntity.IsUserInvited)
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{
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throw new UserFriendlyException("该用户已被邀请,邀请码无效");
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}
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// 检查当前用户是否已经填写过别人的邀请码(一辈子只能填写一次)
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var hasUsedOthersCode = await _invitationRecordRepository._DbQueryable
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.Where(x => x.InvitedUserId == userId)
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.AnyAsync();
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if (hasUsedOthersCode)
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{
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throw new UserFriendlyException("您已经填写过别人的邀请码了,每个账号只能填写一次");
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}
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// 检查当前用户的邀请码信息
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var myInviteCode = await _inviteCodeRepository._DbQueryable
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.Where(x => x.UserId == userId)
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.FirstAsync();
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// 增加邀请码被使用次数
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inviteCodeEntity.UsedCount++;
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await _inviteCodeRepository.UpdateAsync(inviteCodeEntity);
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// 标记当前用户已被邀请(一辈子只能填写一次)
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if (myInviteCode == null)
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{
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myInviteCode = new InviteCodeAggregateRoot(userId, GenerateUniqueInviteCode());
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myInviteCode.MarkUserAsInvited();
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await _inviteCodeRepository.InsertAsync(myInviteCode);
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}
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else if (!myInviteCode.IsUserInvited)
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{
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myInviteCode.MarkUserAsInvited();
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await _inviteCodeRepository.UpdateAsync(myInviteCode);
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}
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// 创建邀请记录(双方都会因为这条记录增加一次翻牌机会)
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var invitationRecord = new InvitationRecordAggregateRoot(
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inviteCodeEntity.UserId,
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userId,
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inviteCode);
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await _invitationRecordRepository.InsertAsync(invitationRecord);
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_logger.LogInformation($"用户 {userId} 使用邀请码 {inviteCode} 成功,邀请人 {inviteCodeEntity.UserId} 和被邀请人 {userId} 都增加一次翻牌机会");
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return inviteCodeEntity.UserId;
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}
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/// <summary>
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/// 检查用户是否已被邀请
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/// </summary>
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public async Task<bool> IsUserInvitedAsync(Guid userId)
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{
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var inviteCode = await _inviteCodeRepository._DbQueryable
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.Where(x => x.UserId == userId)
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.FirstAsync();
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return inviteCode?.IsUserInvited ?? false;
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}
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/// <summary>
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/// 生成唯一邀请码
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/// </summary>
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private string GenerateUniqueInviteCode()
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{
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const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
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var random = new Random();
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var code = new char[8];
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for (int i = 0; i < code.Length; i++)
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{
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code[i] = chars[random.Next(chars.Length)];
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}
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return new string(code);
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}
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}
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/// <summary>
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/// 邀请历史记录DTO
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/// </summary>
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public class InvitationHistoryDto
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{
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/// <summary>
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/// 被邀请人名称(脱敏)
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/// </summary>
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public string InvitedUserName { get; set; } = string.Empty;
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/// <summary>
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/// 邀请时间
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/// </summary>
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public DateTime InvitationTime { get; set; }
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}
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