- 注入 ISqlSugarRepository<InvitationRecordAggregateRoot> 到 CardFlipManager 并更新构造函数。 - 在邀请类型(FlipType.Invite)翻牌时,改为校验用户本周已填写的邀请码数量是否满足本次翻牌所需(根据 InviteFlipsUsed 计算所需数量),不足则抛出友好异常提示。 - 保持原有错误处理与日志逻辑不变。
347 lines
11 KiB
C#
347 lines
11 KiB
C#
using Microsoft.Extensions.Logging;
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using Volo.Abp.Domain.Services;
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using Yi.Framework.AiHub.Domain.Entities;
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using Yi.Framework.SqlSugarCore.Abstractions;
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namespace Yi.Framework.AiHub.Domain.Managers;
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/// <summary>
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/// 翻牌管理器 - 负责翻牌核心业务逻辑
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/// </summary>
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public class CardFlipManager : DomainService
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{
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private readonly ISqlSugarRepository<CardFlipTaskAggregateRoot> _cardFlipTaskRepository;
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private readonly ISqlSugarRepository<InvitationRecordAggregateRoot> _invitationRecordRepository;
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private readonly InviteCodeManager _inviteCodeManager;
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private readonly ILogger<CardFlipManager> _logger;
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// 翻牌规则配置
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public const int MAX_FREE_FLIPS = 7; // 免费翻牌次数
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public const int MAX_INVITE_FLIPS = 3; // 邀请解锁翻牌次数
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public const int TOTAL_MAX_FLIPS = 10; // 总最大翻牌次数
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private const int EIGHTH_FLIP = 8; // 第8次翻牌
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private const int NINTH_FLIP = 9; // 第9次翻牌
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private const int TENTH_FLIP = 10; // 第10次翻牌
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private const long EIGHTH_MIN_REWARD = 1000000; // 第8次最小奖励 100w
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private const long EIGHTH_MAX_REWARD = 3000000; // 第8次最大奖励 300w
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private const long NINTH_MIN_REWARD = 1000000; // 第9次最小奖励 100w
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private const long NINTH_MAX_REWARD = 5000000; // 第9次最大奖励 500w
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private const long TENTH_MIN_REWARD = 1000000; // 第10次最小奖励 100w
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private const long TENTH_MAX_REWARD = 10000000; // 第10次最大奖励 1000w
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public CardFlipManager(
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ISqlSugarRepository<CardFlipTaskAggregateRoot> cardFlipTaskRepository,
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ISqlSugarRepository<InvitationRecordAggregateRoot> invitationRecordRepository,
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InviteCodeManager inviteCodeManager,
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ILogger<CardFlipManager> logger)
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{
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_cardFlipTaskRepository = cardFlipTaskRepository;
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_invitationRecordRepository = invitationRecordRepository;
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_inviteCodeManager = inviteCodeManager;
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_logger = logger;
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}
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/// <summary>
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/// 获取或创建本周任务
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/// </summary>
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public async Task<CardFlipTaskAggregateRoot?> GetOrCreateWeeklyTaskAsync(
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Guid userId,
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DateTime weekStart,
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bool createIfNotExists)
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{
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var task = await _cardFlipTaskRepository._DbQueryable
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.Where(x => x.UserId == userId && x.WeekStartDate == weekStart)
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.FirstAsync();
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if (task == null && createIfNotExists)
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{
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task = new CardFlipTaskAggregateRoot(userId, weekStart);
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await _cardFlipTaskRepository.InsertAsync(task);
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}
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return task;
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}
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/// <summary>
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/// 获取已翻牌的顺序列表
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/// </summary>
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public List<int> GetFlippedOrder(CardFlipTaskAggregateRoot task)
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{
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return task.FlippedOrder ?? new List<int>();
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}
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/// <summary>
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/// 执行翻牌逻辑
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/// </summary>
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/// <param name="userId">用户ID</param>
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/// <param name="flipNumber">翻牌序号</param>
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/// <param name="weekStart">本周开始日期</param>
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/// <returns>翻牌结果</returns>
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public async Task<FlipResult> ExecuteFlipAsync(Guid userId, int flipNumber, DateTime weekStart)
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{
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// 验证翻牌序号
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if (flipNumber < 1 || flipNumber > TOTAL_MAX_FLIPS)
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{
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throw new UserFriendlyException($"翻牌序号必须在1-{TOTAL_MAX_FLIPS}之间");
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}
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// 获取或创建本周任务
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var task = await GetOrCreateWeeklyTaskAsync(userId, weekStart, createIfNotExists: true);
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// 验证翻牌次数
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if (task.TotalFlips >= TOTAL_MAX_FLIPS)
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{
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throw new UserFriendlyException("本周翻牌次数已用完,请下周再来!");
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}
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// 验证该牌是否已经翻过
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var flippedOrder = GetFlippedOrder(task);
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if (flippedOrder.Contains(flipNumber))
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{
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throw new UserFriendlyException($"第 {flipNumber} 号牌已经翻过了!");
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}
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// 判断翻牌类型
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var flipType = DetermineFlipType(task);
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// 验证是否有足够的次数
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if (!CanUseFlipType(task, flipType))
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{
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throw new UserFriendlyException(GetFlipTypeErrorMessage(flipType));
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}
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// 如果是邀请类型翻牌,必须验证用户本周填写的邀请码数量足够
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if (flipType == FlipType.Invite)
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{
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// 查询本周已使用的邀请码数量
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var weeklyInviteCodeUsedCount = await _invitationRecordRepository._DbQueryable
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.Where(x => x.InvitedUserId == userId)
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.Where(x => x.InvitationTime >= weekStart)
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.CountAsync();
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// 本周填写的邀请码数量必须 >= 即将使用的邀请翻牌次数
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// 例如: 要翻第8次(InviteFlipsUsed=0->1), 需要至少填写了1个邀请码
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// 要翻第9次(InviteFlipsUsed=1->2), 需要至少填写了2个邀请码
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// 要翻第10次(InviteFlipsUsed=2->3), 需要至少填写了3个邀请码
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var requiredInviteCodeCount = task.InviteFlipsUsed + 1;
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if (weeklyInviteCodeUsedCount < requiredInviteCodeCount)
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{
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throw new UserFriendlyException($"需要先使用{requiredInviteCodeCount}个他人邀请码才能解锁第{task.TotalFlips + 1}次翻牌");
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}
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}
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// 计算翻牌结果(基于当前是第几次翻牌,而不是卡片序号)
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var flipCount = task.TotalFlips + 1; // 当前这次翻牌是第几次
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var result = CalculateFlipResult(flipCount);
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// 将卡片序号信息也返回
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result.FlipNumber = flipNumber;
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// 更新翻牌次数(必须在记录奖励之前,因为需要先确定是第几次)
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task.IncrementFlip(flipType);
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// 记录翻牌顺序
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if (task.FlippedOrder == null)
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{
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task.FlippedOrder = new List<int>();
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}
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task.FlippedOrder.Add(flipNumber);
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// 如果中奖,记录奖励金额(用于后续查询显示)
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if (result.IsWin)
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{
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if (flipCount == EIGHTH_FLIP)
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{
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task.SetEighthReward(result.RewardAmount);
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}
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else if (flipCount == NINTH_FLIP)
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{
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task.SetNinthReward(result.RewardAmount);
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}
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else if (flipCount == TENTH_FLIP)
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{
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task.SetTenthReward(result.RewardAmount);
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}
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}
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await _cardFlipTaskRepository.UpdateAsync(task);
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_logger.LogInformation($"用户 {userId} 完成第 {flipNumber} 次翻牌,中奖:{result.IsWin}");
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return result;
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}
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/// <summary>
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/// 判断是否可以翻牌
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/// </summary>
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public bool CanFlipCard(CardFlipTaskAggregateRoot? task)
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{
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if (task == null) return true; // 没有任务记录,可以开始翻牌
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return task.TotalFlips < TOTAL_MAX_FLIPS;
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}
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/// <summary>
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/// 判断翻牌类型
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/// </summary>
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public FlipType DetermineFlipType(CardFlipTaskAggregateRoot task)
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{
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if (task.FreeFlipsUsed < MAX_FREE_FLIPS)
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{
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return FlipType.Free;
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}
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else
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{
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return FlipType.Invite;
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}
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}
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/// <summary>
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/// 判断是否可以使用该翻牌类型
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/// </summary>
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public bool CanUseFlipType(CardFlipTaskAggregateRoot task, FlipType flipType)
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{
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return flipType switch
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{
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FlipType.Free => task.FreeFlipsUsed < MAX_FREE_FLIPS,
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FlipType.Invite => task.InviteFlipsUsed < MAX_INVITE_FLIPS,
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_ => false
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};
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}
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/// <summary>
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/// 计算翻牌结果
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/// </summary>
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/// <param name="flipCount">第几次翻牌(1-10)</param>
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private FlipResult CalculateFlipResult(int flipCount)
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{
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var result = new FlipResult
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{
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FlipNumber = 0, // 稍后会被设置为实际的卡片序号
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IsWin = false
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};
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// 前7次固定失败
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if (flipCount <= 7)
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{
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result.IsWin = false;
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result.RewardDesc = "很遗憾,未中奖";
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}
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// 第8次中奖 (邀请码解锁)
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else if (flipCount == EIGHTH_FLIP)
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{
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var rewardAmount = GenerateRandomReward(EIGHTH_MIN_REWARD, EIGHTH_MAX_REWARD);
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result.IsWin = true;
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result.RewardAmount = rewardAmount;
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result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
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}
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// 第9次中奖 (邀请码解锁)
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else if (flipCount == NINTH_FLIP)
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{
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var rewardAmount = GenerateRandomReward(NINTH_MIN_REWARD, NINTH_MAX_REWARD);
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result.IsWin = true;
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result.RewardAmount = rewardAmount;
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result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
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}
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// 第10次中奖 (邀请码解锁)
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else if (flipCount == TENTH_FLIP)
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{
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var rewardAmount = GenerateRandomReward(TENTH_MIN_REWARD, TENTH_MAX_REWARD);
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result.IsWin = true;
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result.RewardAmount = rewardAmount;
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result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
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}
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return result;
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}
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/// <summary>
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/// 获取翻牌类型错误提示
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/// </summary>
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private string GetFlipTypeErrorMessage(FlipType flipType)
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{
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return flipType switch
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{
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FlipType.Free => "免费翻牌次数已用完",
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FlipType.Invite => "需要使用邀请码解锁更多次数",
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_ => "无法翻牌"
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};
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}
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/// <summary>
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/// 生成随机奖励金额 (最小单位100w)
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/// </summary>
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private long GenerateRandomReward(long min, long max)
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{
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var random = new Random();
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const long unit = 1000000; // 100w的单位
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// 将min和max转换为100w的倍数
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long minUnits = min / unit;
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long maxUnits = max / unit;
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// 在倍数范围内随机
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long randomUnits = random.Next((int)minUnits, (int)maxUnits + 1);
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// 返回100w的倍数
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return randomUnits * unit;
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}
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/// <summary>
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/// 获取本周开始日期(周一)
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/// </summary>
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public static DateTime GetWeekStartDate(DateTime date)
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{
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var dayOfWeek = (int)date.DayOfWeek;
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// 将周日(0)转换为7
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if (dayOfWeek == 0) dayOfWeek = 7;
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// 计算本周一的日期
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var monday = date.Date.AddDays(-(dayOfWeek - 1));
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return monday;
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}
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/// <summary>
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/// 获取翻牌类型描述
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/// </summary>
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public static string GetFlipTypeDesc(int flipNumber)
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{
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if (flipNumber <= MAX_FREE_FLIPS)
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{
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return "免费";
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}
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else
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{
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return "邀请解锁";
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}
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}
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}
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/// <summary>
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/// 翻牌结果
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/// </summary>
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public class FlipResult
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{
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/// <summary>
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/// 翻牌序号
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/// </summary>
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public int FlipNumber { get; set; }
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/// <summary>
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/// 是否中奖
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/// </summary>
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public bool IsWin { get; set; }
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/// <summary>
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/// 奖励金额
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/// </summary>
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public long RewardAmount { get; set; }
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/// <summary>
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/// 奖励描述
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/// </summary>
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public string RewardDesc { get; set; } = string.Empty;
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}
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