一个亿的代码

This commit is contained in:
橙子
2021-10-24 00:51:09 +08:00
parent 0cc6604c84
commit 6c343495d3

View File

@@ -136,20 +136,33 @@ namespace Yi.Framework.Service
}
public async Task<List<menu>> GetMenuById(int user_id)
{
var user_data = await _Db.Set<user>().Include(u => u.roles).ThenInclude(u => u.menus).ThenInclude(u => u.children)
.ThenInclude(u => u.children).ThenInclude(u => u.children).ThenInclude(u => u.mould)
.Where(u => u.id == user_id && u.is_delete == (short)Common.Enum.DelFlagEnum.Normal).FirstOrDefaultAsync();
var role_data = user_data.roles.ToList();
var user_data = await _Db.Set<user>().Include(u => u.roles).Where(u => u.id == user_id).FirstOrDefaultAsync();
List<menu> menu_data = new();
foreach (var role in role_data)
foreach (var role in user_data.roles)
{
var menu = await _roleService.GetMenusByRole(role);
menu.ForEach(u => u.roles = null);
menu_data = menu_data.Union(menu).OrderByDescending(u => u.sort).ToList();
}
return TopMenuBuild2(TopMenuBuild(menu_data));
//menu_data为角色所有的菜单不是一个递归的啊
var allMenuIds = menu_data.Select(u => u.id).ToList();
var topMenu = menu_data.Where(u => u.is_top == (short)Common.Enum.ShowFlagEnum.Show);
//现在要开始关联菜单了
List<menu> endMenu = new List<menu>();
foreach (var item in topMenu)
{
var p= await _Db.Set<menu>().Where(u=>u.id==item.id).Include(u => u.children).ThenInclude(u => u.children).ThenInclude(u => u.children).ThenInclude(u => u.children).ThenInclude(u => u.children).ToListAsync();
endMenu = endMenu.Union(p).ToList();
}
return TopMenuBuild2(TopMenuBuild(endMenu, allMenuIds));
}
private List<menu> TopMenuBuild(List<menu> menu_data)
private List<menu> TopMenuBuild(List<menu> menu_data,List<int> allMenuIds)
{
for (int i = menu_data.Count() - 1; i >= 0; i--)
@@ -160,13 +173,13 @@ namespace Yi.Framework.Service
menu_data[i].icon = "Yi";
}
if (menu_data[i].is_delete == (short)Common.Enum.DelFlagEnum.Deleted|| menu_data[i].is_show == (short)Common.Enum.ShowFlagEnum.NoShow)
if (!allMenuIds.Contains(menu_data[i].id) || menu_data[i].is_delete == (short)Common.Enum.DelFlagEnum.Deleted|| menu_data[i].is_show == (short)Common.Enum.ShowFlagEnum.NoShow)
{
menu_data.Remove(menu_data[i]);
}
else if (menu_data[i].children != null)
{
menu_data[i].children = TopMenuBuild(menu_data[i].children.ToList());
menu_data[i].children = TopMenuBuild(menu_data[i].children.ToList(), allMenuIds);
}
}
return menu_data;