- 在 CardFlipStatusOutput 与前端 types 添加 FlipOrderIndex 字段以记录牌在翻牌顺序中的位置 - 在域实体 CardFlipTaskAggregateRoot 增加 FlippedOrder(Json 列)以保存用户实际翻牌顺序 - 将 CardFlipService 重构为调用 CardFlipManager 与 InviteCodeManager,移除大量内聚的业务实现与常量(职责下沉到 Manager) - 调整翻牌、使用邀请码和查询相关流程为 Manager 驱动,更新返回结构与提示文本 - 更新前端 CardFlipActivity 组件与 types,允许任意未翻的卡片被点击并显示翻牌顺序位置 - 若干文案、格式与日志细节修正
94 lines
2.0 KiB
C#
94 lines
2.0 KiB
C#
namespace Yi.Framework.AiHub.Application.Contracts.Dtos.CardFlip;
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/// <summary>
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/// 翻牌任务状态输出
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/// </summary>
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public class CardFlipStatusOutput
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{
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/// <summary>
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/// 本周总翻牌次数
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/// </summary>
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public int TotalFlips { get; set; }
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/// <summary>
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/// 剩余免费次数
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/// </summary>
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public int RemainingFreeFlips { get; set; }
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/// <summary>
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/// 剩余赠送次数
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/// </summary>
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public int RemainingBonusFlips { get; set; }
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/// <summary>
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/// 剩余邀请解锁次数
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/// </summary>
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public int RemainingInviteFlips { get; set; }
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/// <summary>
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/// 是否可以翻牌
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/// </summary>
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public bool CanFlip { get; set; }
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/// <summary>
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/// 用户的邀请码
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/// </summary>
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public string? MyInviteCode { get; set; }
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/// <summary>
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/// 本周邀请人数
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/// </summary>
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public int InvitedCount { get; set; }
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/// <summary>
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/// 是否已被邀请(被邀请后不可再提供邀请码)
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/// </summary>
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public bool IsInvited { get; set; }
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/// <summary>
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/// 翻牌记录
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/// </summary>
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public List<CardFlipRecord> FlipRecords { get; set; } = new();
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/// <summary>
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/// 下次可翻牌提示
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/// </summary>
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public string? NextFlipTip { get; set; }
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}
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/// <summary>
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/// 翻牌记录
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/// </summary>
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public class CardFlipRecord
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{
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/// <summary>
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/// 翻牌序号(1-10)
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/// </summary>
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public int FlipNumber { get; set; }
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/// <summary>
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/// 是否已翻
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/// </summary>
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public bool IsFlipped { get; set; }
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/// <summary>
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/// 是否中奖
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/// </summary>
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public bool IsWin { get; set; }
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/// <summary>
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/// 奖励金额(token数)
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/// </summary>
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public long? RewardAmount { get; set; }
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/// <summary>
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/// 翻牌类型描述
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/// </summary>
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public string? FlipTypeDesc { get; set; }
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/// <summary>
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/// 在翻牌顺序中的位置(1-10,表示第几个翻)
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/// </summary>
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public int FlipOrderIndex { get; set; }
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}
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