Files
Yi.Framework/Yi.Abp.Net8/module/ai-hub/Yi.Framework.AiHub.Domain/Managers/CardFlipManager.cs
chenchun a1395d9a33 feat: 新增翻牌顺序追踪并重构翻牌/邀请码逻辑到 Manager,更新前端
- 在 CardFlipStatusOutput 与前端 types 添加 FlipOrderIndex 字段以记录牌在翻牌顺序中的位置
- 在域实体 CardFlipTaskAggregateRoot 增加 FlippedOrder(Json 列)以保存用户实际翻牌顺序
- 将 CardFlipService 重构为调用 CardFlipManager 与 InviteCodeManager,移除大量内聚的业务实现与常量(职责下沉到 Manager)
- 调整翻牌、使用邀请码和查询相关流程为 Manager 驱动,更新返回结构与提示文本
- 更新前端 CardFlipActivity 组件与 types,允许任意未翻的卡片被点击并显示翻牌顺序位置
- 若干文案、格式与日志细节修正
2025-10-27 21:57:26 +08:00

309 lines
9.0 KiB
C#

using Microsoft.Extensions.Logging;
using Volo.Abp.Domain.Services;
using Yi.Framework.AiHub.Domain.Entities;
using Yi.Framework.SqlSugarCore.Abstractions;
namespace Yi.Framework.AiHub.Domain.Managers;
/// <summary>
/// 翻牌管理器 - 负责翻牌核心业务逻辑
/// </summary>
public class CardFlipManager : DomainService
{
private readonly ISqlSugarRepository<CardFlipTaskAggregateRoot> _cardFlipTaskRepository;
private readonly ILogger<CardFlipManager> _logger;
// 翻牌规则配置
public const int MAX_FREE_FLIPS = 5; // 免费翻牌次数
public const int MAX_BONUS_FLIPS = 3; // 赠送翻牌次数
public const int MAX_INVITE_FLIPS = 2; // 邀请解锁翻牌次数
public const int TOTAL_MAX_FLIPS = 10; // 总最大翻牌次数
private const int NINTH_FLIP = 9; // 第9次翻牌
private const int TENTH_FLIP = 10; // 第10次翻牌
private const long NINTH_MIN_REWARD = 3000000; // 第9次最小奖励 300w
private const long NINTH_MAX_REWARD = 7000000; // 第9次最大奖励 700w
private const long TENTH_MIN_REWARD = 8000000; // 第10次最小奖励 800w
private const long TENTH_MAX_REWARD = 12000000; // 第10次最大奖励 1200w
public CardFlipManager(
ISqlSugarRepository<CardFlipTaskAggregateRoot> cardFlipTaskRepository,
ILogger<CardFlipManager> logger)
{
_cardFlipTaskRepository = cardFlipTaskRepository;
_logger = logger;
}
/// <summary>
/// 获取或创建本周任务
/// </summary>
public async Task<CardFlipTaskAggregateRoot?> GetOrCreateWeeklyTaskAsync(
Guid userId,
DateTime weekStart,
bool createIfNotExists)
{
var task = await _cardFlipTaskRepository._DbQueryable
.Where(x => x.UserId == userId && x.WeekStartDate == weekStart)
.FirstAsync();
if (task == null && createIfNotExists)
{
task = new CardFlipTaskAggregateRoot(userId, weekStart);
await _cardFlipTaskRepository.InsertAsync(task);
}
return task;
}
/// <summary>
/// 获取已翻牌的顺序列表
/// </summary>
public List<int> GetFlippedOrder(CardFlipTaskAggregateRoot task)
{
return task.FlippedOrder ?? new List<int>();
}
/// <summary>
/// 执行翻牌逻辑
/// </summary>
/// <param name="userId">用户ID</param>
/// <param name="flipNumber">翻牌序号</param>
/// <param name="weekStart">本周开始日期</param>
/// <returns>翻牌结果</returns>
public async Task<FlipResult> ExecuteFlipAsync(Guid userId, int flipNumber, DateTime weekStart)
{
// 验证翻牌序号
if (flipNumber < 1 || flipNumber > TOTAL_MAX_FLIPS)
{
throw new UserFriendlyException($"翻牌序号必须在1-{TOTAL_MAX_FLIPS}之间");
}
// 获取或创建本周任务
var task = await GetOrCreateWeeklyTaskAsync(userId, weekStart, createIfNotExists: true);
// 验证翻牌次数
if (task.TotalFlips >= TOTAL_MAX_FLIPS)
{
throw new UserFriendlyException("本周翻牌次数已用完,请下周再来!");
}
// 验证该牌是否已经翻过
var flippedOrder = GetFlippedOrder(task);
if (flippedOrder.Contains(flipNumber))
{
throw new UserFriendlyException($"第 {flipNumber} 号牌已经翻过了!");
}
// 判断翻牌类型
var flipType = DetermineFlipType(task);
// 验证是否有足够的次数
if (!CanUseFlipType(task, flipType))
{
throw new UserFriendlyException(GetFlipTypeErrorMessage(flipType));
}
// 计算翻牌结果
var result = CalculateFlipResult(flipNumber);
// 记录奖励
if (result.IsWin)
{
if (flipNumber == NINTH_FLIP)
{
task.SetNinthReward(result.RewardAmount);
}
else if (flipNumber == TENTH_FLIP)
{
task.SetTenthReward(result.RewardAmount);
}
}
// 更新翻牌次数
task.IncrementFlip(flipType);
// 记录翻牌顺序
if (task.FlippedOrder == null)
{
task.FlippedOrder = new List<int>();
}
task.FlippedOrder.Add(flipNumber);
await _cardFlipTaskRepository.UpdateAsync(task);
_logger.LogInformation($"用户 {userId} 完成第 {flipNumber} 次翻牌,中奖:{result.IsWin}");
return result;
}
/// <summary>
/// 判断是否可以翻牌
/// </summary>
public bool CanFlipCard(CardFlipTaskAggregateRoot? task)
{
if (task == null) return true; // 没有任务记录,可以开始翻牌
return task.TotalFlips < TOTAL_MAX_FLIPS;
}
/// <summary>
/// 判断翻牌类型
/// </summary>
public FlipType DetermineFlipType(CardFlipTaskAggregateRoot task)
{
if (task.FreeFlipsUsed < MAX_FREE_FLIPS)
{
return FlipType.Free;
}
else if (task.BonusFlipsUsed < MAX_BONUS_FLIPS)
{
return FlipType.Bonus;
}
else
{
return FlipType.Invite;
}
}
/// <summary>
/// 判断是否可以使用该翻牌类型
/// </summary>
public bool CanUseFlipType(CardFlipTaskAggregateRoot task, FlipType flipType)
{
return flipType switch
{
FlipType.Free => task.FreeFlipsUsed < MAX_FREE_FLIPS,
FlipType.Bonus => task.BonusFlipsUsed < MAX_BONUS_FLIPS,
FlipType.Invite => task.InviteFlipsUsed < MAX_INVITE_FLIPS,
_ => false
};
}
/// <summary>
/// 计算翻牌结果
/// </summary>
private FlipResult CalculateFlipResult(int flipNumber)
{
var result = new FlipResult
{
FlipNumber = flipNumber,
IsWin = false,
ShowDoubleRewardTip = false
};
// 前8次固定失败
if (flipNumber <= 8)
{
result.IsWin = false;
result.RewardDesc = "很遗憾,未中奖";
}
// 第9次中奖
else if (flipNumber == NINTH_FLIP)
{
var rewardAmount = GenerateRandomReward(NINTH_MIN_REWARD, NINTH_MAX_REWARD);
result.IsWin = true;
result.RewardAmount = rewardAmount;
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
result.ShowDoubleRewardTip = true; // 显示翻倍包提示
}
// 第10次中奖(翻倍)
else if (flipNumber == TENTH_FLIP)
{
var rewardAmount = GenerateRandomReward(TENTH_MIN_REWARD, TENTH_MAX_REWARD);
result.IsWin = true;
result.RewardAmount = rewardAmount;
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens(翻倍奖励)!";
}
return result;
}
/// <summary>
/// 获取翻牌类型错误提示
/// </summary>
private string GetFlipTypeErrorMessage(FlipType flipType)
{
return flipType switch
{
FlipType.Free => "免费翻牌次数已用完",
FlipType.Bonus => "赠送翻牌次数已用完",
FlipType.Invite => "需要使用邀请码解锁更多次数",
_ => "无法翻牌"
};
}
/// <summary>
/// 生成随机奖励金额
/// </summary>
private long GenerateRandomReward(long min, long max)
{
var random = new Random();
return (long)(random.NextDouble() * (max - min) + min);
}
/// <summary>
/// 获取本周开始日期(周一)
/// </summary>
public static DateTime GetWeekStartDate(DateTime date)
{
var dayOfWeek = (int)date.DayOfWeek;
// 将周日(0)转换为7
if (dayOfWeek == 0) dayOfWeek = 7;
// 计算本周一的日期
var monday = date.Date.AddDays(-(dayOfWeek - 1));
return monday;
}
/// <summary>
/// 获取翻牌类型描述
/// </summary>
public static string GetFlipTypeDesc(int flipNumber)
{
if (flipNumber <= MAX_FREE_FLIPS)
{
return "免费";
}
else if (flipNumber <= MAX_FREE_FLIPS + MAX_BONUS_FLIPS)
{
return "赠送";
}
else
{
return "邀请解锁";
}
}
}
/// <summary>
/// 翻牌结果
/// </summary>
public class FlipResult
{
/// <summary>
/// 翻牌序号
/// </summary>
public int FlipNumber { get; set; }
/// <summary>
/// 是否中奖
/// </summary>
public bool IsWin { get; set; }
/// <summary>
/// 奖励金额
/// </summary>
public long RewardAmount { get; set; }
/// <summary>
/// 奖励描述
/// </summary>
public string RewardDesc { get; set; } = string.Empty;
/// <summary>
/// 是否显示翻倍奖励提示
/// </summary>
public bool ShowDoubleRewardTip { get; set; }
}